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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 5 Similar Profiles
Sensors Engineering & Materials Science
Glass Engineering & Materials Science
Electrooculography Engineering & Materials Science
Virtual reality Engineering & Materials Science
Eye movements Engineering & Materials Science
Display devices Engineering & Materials Science
Acoustic waves Engineering & Materials Science
Feedback Engineering & Materials Science

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Research Output 2003 2018

AnyOrbit: Orbital navigation in virtual environments with eye-tracking

Outram, B. I., Pai, Y. S., Person, T., Minamizawa, K. & Kunze, K., 2018 Jun 14, Proceedings - ETRA 2018: 2018 ACM Symposium on Eye Tracking Research and Applications. Association for Computing Machinery, Vol. Part F137344. a99

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Navigation
Observation
Augmented reality
Sports

Augmented Narrative: Assisting the Reader with Sound

Sanchez Perez, S., Okude, N. & Kunze, K., 2018 Jan 1, Cognitive Science and Technology. Springer International Publishing, p. 75-96 22 p. (Cognitive Science and Technology; vol. Part F2).

Research output: Chapter in Book/Report/Conference proceedingChapter

Biofeedback
Ecology
Nose
Glass
Acoustic waves

Automated Data Gathering and Training Tool for Personalized "itchy Nose"

Lee, J., Yeo, H. S., Starner, T., Quigley, A., Kunze, K. & Woo, W., 2018 Feb 6, Proceedings of the 9th Augmented Human International Conference, AH 2018. Association for Computing Machinery, Vol. Part F134484. a43

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Classifiers
Learning systems
Electrooculography
Eyeglasses
Sensors

Bubble Jumper

Ando, R., Ando, A., Kunze, K. S. & Minamizawa, K., 2018 Jul 2, Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. Association for Computing Machinery, Vol. Part F137697.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Sports

DubHap: A sensory substitution based superhuman sport

Chernyshov, G., Ragozin, K., Chen, J. & Kunze, K. S., 2018 Jul 2, Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. Association for Computing Machinery, Vol. Part F137697.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Projectiles
Sports
Substitution reactions
Virtual reality
Feedback