3D avatar modeling and transmission using cylinder mapping

Shin Ichiro Takahashi, Ishtiaq Rasool Khan, Masahiro Okuda, Masaaki Ikehara

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

In this paper, we propose a real time 3D imaging system, Existing techniques for construction of 3D models require multiple cameras and complex calculations. In our proposed system, the 3D shape is captured by integrating multiple range images obtained simultaneously from different directions. It can accomplish the real time processing by generating the range images quickly and continuously. Moreover, the obtained 3D shape is treated as "Point Cloud", and therefore, the connectivity information of vertices and the calculation of connection topology become unnecessary. Giving importance to transmission efficiency is the advantage of our system. The obtained 3D shape is transmitted to the remote location, and it is reconstructed and depicted immediately. By repeating this procedure continuously, a 3D sequence can be generated in real time. The 3D shape is constructed by integration of multiple range images, causing overlap and annoying artifacts between adjacent images. We apply a cylindrical method to each frame of the 3D sequence to get rid of the artifact and improve the image quality. Our algorithm can remove the invalid points quickly and efficiently, and can be implemented in real time.

Original languageEnglish
Pages (from-to)57-64
Number of pages8
JournalWSEAS Transactions on Electronics
Volume5
Issue number3
Publication statusPublished - 2008 Mar

Fingerprint

Imaging systems
Image quality
Cameras
Topology
Processing

Keywords

  • Point cloud
  • Real time systems
  • Stereo vision

ASJC Scopus subject areas

  • Electrical and Electronic Engineering

Cite this

3D avatar modeling and transmission using cylinder mapping. / Takahashi, Shin Ichiro; Khan, Ishtiaq Rasool; Okuda, Masahiro; Ikehara, Masaaki.

In: WSEAS Transactions on Electronics, Vol. 5, No. 3, 03.2008, p. 57-64.

Research output: Contribution to journalArticle

Takahashi, SI, Khan, IR, Okuda, M & Ikehara, M 2008, '3D avatar modeling and transmission using cylinder mapping', WSEAS Transactions on Electronics, vol. 5, no. 3, pp. 57-64.
Takahashi, Shin Ichiro ; Khan, Ishtiaq Rasool ; Okuda, Masahiro ; Ikehara, Masaaki. / 3D avatar modeling and transmission using cylinder mapping. In: WSEAS Transactions on Electronics. 2008 ; Vol. 5, No. 3. pp. 57-64.
@article{cab88e30b99c48018667d30d0080c581,
title = "3D avatar modeling and transmission using cylinder mapping",
abstract = "In this paper, we propose a real time 3D imaging system, Existing techniques for construction of 3D models require multiple cameras and complex calculations. In our proposed system, the 3D shape is captured by integrating multiple range images obtained simultaneously from different directions. It can accomplish the real time processing by generating the range images quickly and continuously. Moreover, the obtained 3D shape is treated as {"}Point Cloud{"}, and therefore, the connectivity information of vertices and the calculation of connection topology become unnecessary. Giving importance to transmission efficiency is the advantage of our system. The obtained 3D shape is transmitted to the remote location, and it is reconstructed and depicted immediately. By repeating this procedure continuously, a 3D sequence can be generated in real time. The 3D shape is constructed by integration of multiple range images, causing overlap and annoying artifacts between adjacent images. We apply a cylindrical method to each frame of the 3D sequence to get rid of the artifact and improve the image quality. Our algorithm can remove the invalid points quickly and efficiently, and can be implemented in real time.",
keywords = "Point cloud, Real time systems, Stereo vision",
author = "Takahashi, {Shin Ichiro} and Khan, {Ishtiaq Rasool} and Masahiro Okuda and Masaaki Ikehara",
year = "2008",
month = "3",
language = "English",
volume = "5",
pages = "57--64",
journal = "WSEAS Transactions on Electronics",
issn = "1109-9445",
number = "3",

}

TY - JOUR

T1 - 3D avatar modeling and transmission using cylinder mapping

AU - Takahashi, Shin Ichiro

AU - Khan, Ishtiaq Rasool

AU - Okuda, Masahiro

AU - Ikehara, Masaaki

PY - 2008/3

Y1 - 2008/3

N2 - In this paper, we propose a real time 3D imaging system, Existing techniques for construction of 3D models require multiple cameras and complex calculations. In our proposed system, the 3D shape is captured by integrating multiple range images obtained simultaneously from different directions. It can accomplish the real time processing by generating the range images quickly and continuously. Moreover, the obtained 3D shape is treated as "Point Cloud", and therefore, the connectivity information of vertices and the calculation of connection topology become unnecessary. Giving importance to transmission efficiency is the advantage of our system. The obtained 3D shape is transmitted to the remote location, and it is reconstructed and depicted immediately. By repeating this procedure continuously, a 3D sequence can be generated in real time. The 3D shape is constructed by integration of multiple range images, causing overlap and annoying artifacts between adjacent images. We apply a cylindrical method to each frame of the 3D sequence to get rid of the artifact and improve the image quality. Our algorithm can remove the invalid points quickly and efficiently, and can be implemented in real time.

AB - In this paper, we propose a real time 3D imaging system, Existing techniques for construction of 3D models require multiple cameras and complex calculations. In our proposed system, the 3D shape is captured by integrating multiple range images obtained simultaneously from different directions. It can accomplish the real time processing by generating the range images quickly and continuously. Moreover, the obtained 3D shape is treated as "Point Cloud", and therefore, the connectivity information of vertices and the calculation of connection topology become unnecessary. Giving importance to transmission efficiency is the advantage of our system. The obtained 3D shape is transmitted to the remote location, and it is reconstructed and depicted immediately. By repeating this procedure continuously, a 3D sequence can be generated in real time. The 3D shape is constructed by integration of multiple range images, causing overlap and annoying artifacts between adjacent images. We apply a cylindrical method to each frame of the 3D sequence to get rid of the artifact and improve the image quality. Our algorithm can remove the invalid points quickly and efficiently, and can be implemented in real time.

KW - Point cloud

KW - Real time systems

KW - Stereo vision

UR - http://www.scopus.com/inward/record.url?scp=48749111694&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=48749111694&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:48749111694

VL - 5

SP - 57

EP - 64

JO - WSEAS Transactions on Electronics

JF - WSEAS Transactions on Electronics

SN - 1109-9445

IS - 3

ER -