3D haptic shape perception using a 2D device

Huirong Han, Juli Yamashita, Issei Fujishiro

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Is a 2-dimensional (2D) force feedback device capable of presenting 3-dimensional (3D) shapes? The answer is a qualified "yes." "Force shading", a haptic counterpart of bump mapping in computer graphics, presents a non-flat shape on a nominally flat surface by varying the force vector direction in haptic rendering [Morgenbesser and Srinivasan 1996][Robles-De-La-Torre and Hayward 2001]. To our knowledge, such phenomena have been qualitatively measured only by 3D devices, and a quantitative comparison to 2D devices has not been made. We compare thresholds of human shape perception of the plane experimentally, using 2D and 3D force feedback devices.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
PublisherAssociation for Computing Machinery
Pages135
Number of pages1
ISBN (Electronic)1581135254, 9781581135251
DOIs
Publication statusPublished - 2002 Jul 21
Externally publishedYes
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 - San Antonio, United States
Duration: 2002 Jul 212002 Jul 26

Publication series

NameACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002

Other

OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002
Country/TerritoryUnited States
CitySan Antonio
Period02/7/2102/7/26

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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