4K applications beyond digital cinema

Kunitake Kaneko, Naohisa Ohta

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

4K that became a digital cinema standard in 2005 is now recognized as the next high quality image technology of HD in the market. This paper describes what 4K is, the status of 4K, and 4K applications other than digital cinema. We introduces three 4K applications, 4K alternative content with live transmission, 4K usage in dome theaters, and 4K video conference with our proof-of-concept experiments over the world.

Original languageEnglish
Title of host publication2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010
Pages133-136
Number of pages4
DOIs
Publication statusPublished - 2010 Dec 1
Event2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010 - Seoul, Korea, Republic of
Duration: 2010 Oct 202010 Oct 23

Publication series

Name2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010

Other

Other2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010
CountryKorea, Republic of
CitySeoul
Period10/10/2010/10/23

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Keywords

  • 4K
  • Alternative contents
  • Applications
  • Component
  • Digital cinema

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Human-Computer Interaction

Cite this

Kaneko, K., & Ohta, N. (2010). 4K applications beyond digital cinema. In 2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010 (pp. 133-136). [5665951] (2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010). https://doi.org/10.1109/VSMM.2010.5665951