Until the 20th century, education is focused on increasing productivity in labor and economy. Education in the 21st century is required to educate people on how to create a sustainable society and systems and rules for it from the viewpoint of natural and social environmental issues. Technology progress has brought learning and creation more effective. E-learning and video teaching materials have made learning easier. These could be enabled knowledge retrieval in various fields, easier interactive and cooperative classes, and learning analysis. In the future, if the creativity and experience of people are promoted by the IoT technology, it will be possible to drive people's creation by a global society. New "creation" requires new "experience" and "learning". Creativity and learning are two elements of human experience, which is a dynamic relationship between learning and creativity. Learning and creation brings us a lot of awareness with the changes of space, location and time. In order to realize study trajectory creation for effective and efficiency learning and experience, our research group focuses on learning environment design based on "human creativity" and "experience" from the integrated area of education, mobility and entertainment. Study Trajectory Creation enriches one's learning with reference to one's and others' past learning. Learning in the future is done for knowledge creation while dynamically connecting the elements of time, place, experience, sensibility, meaning, expressed as "when", "where", "who", "what", "how". For this reason, we have been designing a data-driven and creative learning environment using cyber-physical technology. In this paper, we'll report the current status of our work named MUSCLE project.