A GPU-based real-time rendering method for immersive stereoscopic displays

Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)
Original languageEnglish
Title of host publicationSIGGRAPH'08 - ACM SIGGRAPH 2008 Posters
DOIs
Publication statusPublished - 2008 Dec 1
Externally publishedYes
EventACM SIGGRAPH 2008 Posters 2008, SIGGRAPH'08 - Los Angeles, CA, United States
Duration: 2008 Aug 112008 Aug 15

Publication series

NameSIGGRAPH'08 - ACM SIGGRAPH 2008 Posters

Other

OtherACM SIGGRAPH 2008 Posters 2008, SIGGRAPH'08
CountryUnited States
CityLos Angeles, CA
Period08/8/1108/8/15

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Cite this

Jo, K., Minamizawa, K., Nii, H., Kawakami, N., & Tachi, S. (2008). A GPU-based real-time rendering method for immersive stereoscopic displays. In SIGGRAPH'08 - ACM SIGGRAPH 2008 Posters [111] (SIGGRAPH'08 - ACM SIGGRAPH 2008 Posters). https://doi.org/10.1145/1400885.1401004