TY - GEN
T1 - A middleware approach for protocol-independent reliable broadcast
AU - Imaizumi, Hideaki
AU - Sugiura, Kazunori
AU - Murai, Jun
PY - 2003/12/1
Y1 - 2003/12/1
N2 - This paper proposes Protocol-Independent Reliable Broadcast Middleware(PIRBM) System which enables applications to easily use reliable broadcast on various networks such as datalink-layer network, application-layer network or heterogeneous network. Reliable broadcast is many-to-many communication assuring that all packets sent by a node will be received by all other nodes without data error in a communication network in finite time. This communication model is applied to link-state routing protocols to distribute the link-state of each node to all other nodes in the network. Reliable broadcast is useful for applications such as multi-player games which need to distribute data. However, such applications can not use reliable broadcast due to lack of middleware providing reliable broadcast functionality to applications for versatile purpose. Therefore, each application is required to implement complicated reliable broadcast protocol by itself. This paper proposes PIRBM System to support such applications. To enable reliable broadcast to work on various networks, PIRBM System contains datalink virtualization function. The evaluations of overhead resulting from virtualization of the datalink are also shown and the result is small enough not to affect performance.
AB - This paper proposes Protocol-Independent Reliable Broadcast Middleware(PIRBM) System which enables applications to easily use reliable broadcast on various networks such as datalink-layer network, application-layer network or heterogeneous network. Reliable broadcast is many-to-many communication assuring that all packets sent by a node will be received by all other nodes without data error in a communication network in finite time. This communication model is applied to link-state routing protocols to distribute the link-state of each node to all other nodes in the network. Reliable broadcast is useful for applications such as multi-player games which need to distribute data. However, such applications can not use reliable broadcast due to lack of middleware providing reliable broadcast functionality to applications for versatile purpose. Therefore, each application is required to implement complicated reliable broadcast protocol by itself. This paper proposes PIRBM System to support such applications. To enable reliable broadcast to work on various networks, PIRBM System contains datalink virtualization function. The evaluations of overhead resulting from virtualization of the datalink are also shown and the result is small enough not to affect performance.
KW - Overlay Network
KW - Reliable Broadcast
KW - Virtual Datalink
UR - http://www.scopus.com/inward/record.url?scp=1542748124&partnerID=8YFLogxK
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M3 - Conference contribution
AN - SCOPUS:1542748124
SN - 0889863806
SN - 9780889863804
T3 - Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
SP - 305
EP - 310
BT - Proceedings of the Seventh IASTED International Conference on Internet and Multimedia Systems and Applications
A2 - Hamza, M.H.
T2 - Proceedings of the Seventh IASTED International Conference on Internet and Multimedia Systems and Applications
Y2 - 13 August 2003 through 15 August 2003
ER -