A model for the development of stealth serious games

Victor A. Cuesta Aguiar, Masaru Nakano

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.

Original languageEnglish
Title of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
PublisherSpringer Verlag
Pages139-147
Number of pages9
ISBN (Print)9783319919010
DOIs
Publication statusPublished - 2018 Jan 1
Event48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
Duration: 2017 Jul 102017 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10825 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other48th conference of the International Simulation and Gaming Association, ISAGA 2017
CountryNetherlands
CityDelft
Period17/7/1017/7/14

Fingerprint

Serious Games
Model
Serious games
Supply Chain Management
Supply chain management
Education

Keywords

  • Replay value
  • Serious game model
  • Stealth learning
  • Stealth serious games
  • Sustainable supply chain management

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Cuesta Aguiar, V. A., & Nakano, M. (2018). A model for the development of stealth serious games. In Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers (pp. 139-147). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-91902-7_14

A model for the development of stealth serious games. / Cuesta Aguiar, Victor A.; Nakano, Masaru.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, 2018. p. 139-147 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Cuesta Aguiar, VA & Nakano, M 2018, A model for the development of stealth serious games. in Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10825 LNCS, Springer Verlag, pp. 139-147, 48th conference of the International Simulation and Gaming Association, ISAGA 2017, Delft, Netherlands, 17/7/10. https://doi.org/10.1007/978-3-319-91902-7_14
Cuesta Aguiar VA, Nakano M. A model for the development of stealth serious games. In Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag. 2018. p. 139-147. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91902-7_14
Cuesta Aguiar, Victor A. ; Nakano, Masaru. / A model for the development of stealth serious games. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, 2018. pp. 139-147 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{2e3beb0a673f4a209c9d898ca7abd85f,
title = "A model for the development of stealth serious games",
abstract = "In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.",
keywords = "Replay value, Serious game model, Stealth learning, Stealth serious games, Sustainable supply chain management",
author = "{Cuesta Aguiar}, {Victor A.} and Masaru Nakano",
year = "2018",
month = "1",
day = "1",
doi = "10.1007/978-3-319-91902-7_14",
language = "English",
isbn = "9783319919010",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "139--147",
booktitle = "Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers",
address = "Germany",

}

TY - GEN

T1 - A model for the development of stealth serious games

AU - Cuesta Aguiar, Victor A.

AU - Nakano, Masaru

PY - 2018/1/1

Y1 - 2018/1/1

N2 - In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.

AB - In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.

KW - Replay value

KW - Serious game model

KW - Stealth learning

KW - Stealth serious games

KW - Sustainable supply chain management

UR - http://www.scopus.com/inward/record.url?scp=85048051541&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85048051541&partnerID=8YFLogxK

U2 - 10.1007/978-3-319-91902-7_14

DO - 10.1007/978-3-319-91902-7_14

M3 - Conference contribution

AN - SCOPUS:85048051541

SN - 9783319919010

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 139

EP - 147

BT - Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers

PB - Springer Verlag

ER -