TY - GEN
T1 - A Proposal of a Support System for Motivation Improvement Using Gamification
AU - Otake, Kohei
AU - Sumita, Ryosuke
AU - Oka, Makoto
AU - Shinozawa, Yoshihisa
AU - Uetake, Tomofumi
AU - Sakurai, Akito
PY - 2014
Y1 - 2014
N2 - In this research, we built a support system for improving motivation by utilizing gamification, targeting one university circle, the Senshu University Philharmonic Orchestra, as an example of voluntary communities. The purpose of this research was to maintain and improve the motives of each individual orchestra member for practice. Analysis of the current conditions clarified the following two factors as obstacles for improving the motivation of section members: «It is difficult to realize one's own practice achievements» and «Achievement level of practice of other members are unknown». In order to solve these problems, we built a system that visualized practice achievements and enabled sharing of the information among section members, with applying the concept of gamification in order to reinforce these functions. Through the experimental result, we consider that the effectiveness of this system was successfully verified.
AB - In this research, we built a support system for improving motivation by utilizing gamification, targeting one university circle, the Senshu University Philharmonic Orchestra, as an example of voluntary communities. The purpose of this research was to maintain and improve the motives of each individual orchestra member for practice. Analysis of the current conditions clarified the following two factors as obstacles for improving the motivation of section members: «It is difficult to realize one's own practice achievements» and «Achievement level of practice of other members are unknown». In order to solve these problems, we built a system that visualized practice achievements and enabled sharing of the information among section members, with applying the concept of gamification in order to reinforce these functions. Through the experimental result, we consider that the effectiveness of this system was successfully verified.
KW - Gamification
KW - Motivation Management
KW - Voluntary Community
UR - http://www.scopus.com/inward/record.url?scp=84958534279&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84958534279&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07632-4_54
DO - 10.1007/978-3-319-07632-4_54
M3 - Conference contribution
AN - SCOPUS:84958534279
SN - 9783319076317
VL - 8531 LNCS
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 571
EP - 580
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PB - Springer Verlag
T2 - 6th International Conference on Social Computing and Social Media, SCSM 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
Y2 - 22 June 2014 through 27 June 2014
ER -