A Proposal of a Support System for Motivation Improvement Using Gamification

Kohei Otake, Ryosuke Sumita, Makoto Oka, Yoshihisa Shinozawa, Tomofumi Uetake, Akito Sakurai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In this research, we built a support system for improving motivation by utilizing gamification, targeting one university circle, the Senshu University Philharmonic Orchestra, as an example of voluntary communities. The purpose of this research was to maintain and improve the motives of each individual orchestra member for practice. Analysis of the current conditions clarified the following two factors as obstacles for improving the motivation of section members: «It is difficult to realize one's own practice achievements» and «Achievement level of practice of other members are unknown». In order to solve these problems, we built a system that visualized practice achievements and enabled sharing of the information among section members, with applying the concept of gamification in order to reinforce these functions. Through the experimental result, we consider that the effectiveness of this system was successfully verified.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages571-580
Number of pages10
Volume8531 LNCS
ISBN (Print)9783319076317
DOIs
Publication statusPublished - 2014
Event6th International Conference on Social Computing and Social Media, SCSM 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014 - Heraklion, Greece
Duration: 2014 Jun 222014 Jun 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8531 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other6th International Conference on Social Computing and Social Media, SCSM 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
Country/TerritoryGreece
CityHeraklion
Period14/6/2214/6/27

Keywords

  • Gamification
  • Motivation Management
  • Voluntary Community

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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