Abstract
Our ability to swallow tends to decrease as we grow older. One reason for this is dysphagia, a condition that makes it difficult to swallow food well and causes malnutrition or food aspiration in severe cases. Therefore, preventing dysphagia is important in terms of maintaining quality of life. One way to prevent dysphagia is by using a throat raising exercise whereby we train our own throat muscles by consciously moving the throat. However, throat raising can be difficult because it is hard to see the motion of our own throat. In this work, we developed a system that helps users to move their own throat consciously. We designed a wearable device to visualize larynx position and a game to enhance user motivation. The proposed device measures the distance between skin surface and photo-reflective sensors and estimates the position of the larynx by means of a support vector machine. Experimental results showed that our proposed system can accurately estimate throat motion and that four out of five participants improved their ability to keep their throat in a high position for a long time by playing our proposed game. In future work, we will consider a system that can improve not only the muscle strength of the throat but also the comprehensive swallowing function.
Original language | English |
---|---|
Title of host publication | Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications - 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings |
Editors | Vincent G. Duffy |
Publisher | Springer Verlag |
Pages | 501-511 |
Number of pages | 11 |
ISBN (Print) | 9783030222185 |
DOIs | |
Publication status | Published - 2019 Jan 1 |
Event | 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States Duration: 2019 Jul 26 → 2019 Jul 31 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
---|---|
Volume | 11582 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 |
---|---|
Country | United States |
City | Orlando |
Period | 19/7/26 → 19/7/31 |
Fingerprint
Keywords
- Exercise
- Gamification
- Wearable sensor
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)
Cite this
A Training System for Swallowing Ability by Visualizing the Throat Position. / Matsumoto, Nagisa; Suzuki, Chihiro; Fujita, Koji; Sugiura, Yuta.
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications - 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. ed. / Vincent G. Duffy. Springer Verlag, 2019. p. 501-511 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11582 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - A Training System for Swallowing Ability by Visualizing the Throat Position
AU - Matsumoto, Nagisa
AU - Suzuki, Chihiro
AU - Fujita, Koji
AU - Sugiura, Yuta
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Our ability to swallow tends to decrease as we grow older. One reason for this is dysphagia, a condition that makes it difficult to swallow food well and causes malnutrition or food aspiration in severe cases. Therefore, preventing dysphagia is important in terms of maintaining quality of life. One way to prevent dysphagia is by using a throat raising exercise whereby we train our own throat muscles by consciously moving the throat. However, throat raising can be difficult because it is hard to see the motion of our own throat. In this work, we developed a system that helps users to move their own throat consciously. We designed a wearable device to visualize larynx position and a game to enhance user motivation. The proposed device measures the distance between skin surface and photo-reflective sensors and estimates the position of the larynx by means of a support vector machine. Experimental results showed that our proposed system can accurately estimate throat motion and that four out of five participants improved their ability to keep their throat in a high position for a long time by playing our proposed game. In future work, we will consider a system that can improve not only the muscle strength of the throat but also the comprehensive swallowing function.
AB - Our ability to swallow tends to decrease as we grow older. One reason for this is dysphagia, a condition that makes it difficult to swallow food well and causes malnutrition or food aspiration in severe cases. Therefore, preventing dysphagia is important in terms of maintaining quality of life. One way to prevent dysphagia is by using a throat raising exercise whereby we train our own throat muscles by consciously moving the throat. However, throat raising can be difficult because it is hard to see the motion of our own throat. In this work, we developed a system that helps users to move their own throat consciously. We designed a wearable device to visualize larynx position and a game to enhance user motivation. The proposed device measures the distance between skin surface and photo-reflective sensors and estimates the position of the larynx by means of a support vector machine. Experimental results showed that our proposed system can accurately estimate throat motion and that four out of five participants improved their ability to keep their throat in a high position for a long time by playing our proposed game. In future work, we will consider a system that can improve not only the muscle strength of the throat but also the comprehensive swallowing function.
KW - Exercise
KW - Gamification
KW - Wearable sensor
UR - http://www.scopus.com/inward/record.url?scp=85069862171&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069862171&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-22219-2_37
DO - 10.1007/978-3-030-22219-2_37
M3 - Conference contribution
AN - SCOPUS:85069862171
SN - 9783030222185
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 501
EP - 511
BT - Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications - 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Duffy, Vincent G.
PB - Springer Verlag
ER -