A typology of speeches within board game players for analyzing the process of games

Taichi Kato, Junkichi Sugiura, Makoto Iida, Chuichi Arakawa

Research output: Contribution to conferencePaper

2 Citations (Scopus)

Abstract

This paper introduces a typology of speeches within board game players in order to examine their communication process from the view point of pedagogical effectiveness using an environmental education game "KEEP COOL". We already have analyzed the speeches issued by players applying KJ method as basic analysis. To generalize the classification of speeches, we introduce new typology mainly focusing on the players' aspect for its playing. Using new grouping method the characteristic of process became apparent.

Original languageEnglish
Pages624-628
Number of pages5
Publication statusPublished - 2007 Dec 1
Externally publishedYes
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: 2007 Sep 242007 Sep 28

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
CountryJapan
CityTokyo
Period07/9/2407/9/28

Keywords

  • Board game
  • Environmental education
  • Players' interaction
  • Speeches

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Kato, T., Sugiura, J., Iida, M., & Arakawa, C. (2007). A typology of speeches within board game players for analyzing the process of games. 624-628. Paper presented at 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007, Tokyo, Japan.