Abstract
This paper introduces a typology of speeches within board game players in order to examine their communication process from the view point of pedagogical effectiveness using an environmental education game "KEEP COOL". We already have analyzed the speeches issued by players applying KJ method as basic analysis. To generalize the classification of speeches, we introduce new typology mainly focusing on the players' aspect for its playing. Using new grouping method the characteristic of process became apparent.
Original language | English |
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Pages | 624-628 |
Number of pages | 5 |
Publication status | Published - 2007 Dec 1 |
Externally published | Yes |
Event | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan Duration: 2007 Sept 24 → 2007 Sept 28 |
Other
Other | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
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Country/Territory | Japan |
City | Tokyo |
Period | 07/9/24 → 07/9/28 |
Keywords
- Board game
- Environmental education
- Players' interaction
- Speeches
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software