AI wolf contest — development of game AI using collective intelligence —

Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

In this study, we specify the design of an artificial intelligence (AI) player for a communication game called “Are You a Werewolf?” (AI Wolf). We present the Werewolf game as a standard game problem in the AI field. It is similar to game problems such as Chess, Shogi, Go, and Poker. The Werewolf game is a communication game that requires several AI technologies such as multi-agent coordination, intentional reading, and understanding of the theory of mind. Analyzing and solving the Werewolf game as a standard problem will provide useful results for our research field and its applications. Similar to the RoboCup project, the goal of this project is to determine new themes while creating a communicative AI player that can play the Werewolf game with humans. As an initial step, we designed a platform to develop a game-playing AI for a compe tition. First, we discuss the essential factors in Werewolf with reference to other studies. We then develop a platform for an AI game competition that uses simpli fied rules to support the development of AIs that can play Werewolf. The paper reports the process and analysis of the results of the competition.

Original languageEnglish
Title of host publicationComputer Games - 5th Workshop on Computer Games, CGW 2016 and 5th Workshop on General Intelligence in Game Playing Agents, GIGA 2016 Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, Revised Selected Papers
EditorsStephan Schiffel, Tristan Cazenave, Stefan Edelkamp, Michael Thielscher, Julian Togelius, Mark H.M. Winands
PublisherSpringer Verlag
Pages101-115
Number of pages15
ISBN (Print)9783319579689
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event5th Workshop on Computer Games, CGW 2016 and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016 held in Conjunction with 25th International Conference on Artificial Intelligence, IJCAI 2016 - New York, United States
Duration: 2016 Jul 92016 Jul 10

Publication series

NameCommunications in Computer and Information Science
Volume705
ISSN (Print)1865-0929

Conference

Conference5th Workshop on Computer Games, CGW 2016 and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016 held in Conjunction with 25th International Conference on Artificial Intelligence, IJCAI 2016
Country/TerritoryUnited States
CityNew York
Period16/7/916/7/10

ASJC Scopus subject areas

  • Computer Science(all)
  • Mathematics(all)

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