An AR edutainment system supporting bone anatomy learning

Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.

Original languageEnglish
Title of host publicationProceedings - IEEE Virtual Reality
PublisherIEEE Computer Society
Pages113-114
Number of pages2
ISBN (Print)9781479928712
DOIs
Publication statusPublished - 2014
Event21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN, United States
Duration: 2014 Mar 292014 Apr 2

Other

Other21st IEEE Virtual Reality Conference, VR 2014
CountryUnited States
CityMinneapolis, MN
Period14/3/2914/4/2

Fingerprint

Augmented reality
Bone
Visualization

Keywords

  • H.5.1 [Multimedia Information Systems]: Artificial augmented and virtual realities
  • I.2.1 [Applications and Expert Systems]: Medicine and science

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Stefan, P., Wucherer, P., Oyamada, Y., Ma, M., Schoch, A., Kanegae, M., ... Navab, N. (2014). An AR edutainment system supporting bone anatomy learning. In Proceedings - IEEE Virtual Reality (pp. 113-114). [6802077] IEEE Computer Society. https://doi.org/10.1109/VR.2014.6802077

An AR edutainment system supporting bone anatomy learning. / Stefan, Philipp; Wucherer, Patrick; Oyamada, Yuji; Ma, Meng; Schoch, Alexander; Kanegae, Motoko; Shimizu, Naoki; Kodera, Tatsuya; Cahier, Sebastien; Weigl, Matthias; Sugimoto, Maki; Fallavollita, Pascal; Saito, Hideo; Navab, Nassir.

Proceedings - IEEE Virtual Reality. IEEE Computer Society, 2014. p. 113-114 6802077.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Stefan, P, Wucherer, P, Oyamada, Y, Ma, M, Schoch, A, Kanegae, M, Shimizu, N, Kodera, T, Cahier, S, Weigl, M, Sugimoto, M, Fallavollita, P, Saito, H & Navab, N 2014, An AR edutainment system supporting bone anatomy learning. in Proceedings - IEEE Virtual Reality., 6802077, IEEE Computer Society, pp. 113-114, 21st IEEE Virtual Reality Conference, VR 2014, Minneapolis, MN, United States, 14/3/29. https://doi.org/10.1109/VR.2014.6802077
Stefan P, Wucherer P, Oyamada Y, Ma M, Schoch A, Kanegae M et al. An AR edutainment system supporting bone anatomy learning. In Proceedings - IEEE Virtual Reality. IEEE Computer Society. 2014. p. 113-114. 6802077 https://doi.org/10.1109/VR.2014.6802077
Stefan, Philipp ; Wucherer, Patrick ; Oyamada, Yuji ; Ma, Meng ; Schoch, Alexander ; Kanegae, Motoko ; Shimizu, Naoki ; Kodera, Tatsuya ; Cahier, Sebastien ; Weigl, Matthias ; Sugimoto, Maki ; Fallavollita, Pascal ; Saito, Hideo ; Navab, Nassir. / An AR edutainment system supporting bone anatomy learning. Proceedings - IEEE Virtual Reality. IEEE Computer Society, 2014. pp. 113-114
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