An augmented reality setup with an omnidirectional camera based on multiple object detection

Tomoki Hayashi, Hideaki Uchiyama, Julien Pilet, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.

Original languageEnglish
Title of host publicationProceedings - International Conference on Pattern Recognition
Pages3171-3174
Number of pages4
DOIs
Publication statusPublished - 2010
Event2010 20th International Conference on Pattern Recognition, ICPR 2010 - Istanbul, Turkey
Duration: 2010 Aug 232010 Aug 26

Other

Other2010 20th International Conference on Pattern Recognition, ICPR 2010
CountryTurkey
CityIstanbul
Period10/8/2310/8/26

Fingerprint

Augmented reality
Cameras
Display devices
Mirrors
Image retrieval
Object detection

Keywords

  • Augumented reality
  • Bag-of-features
  • Multiple object detection
  • Omnidirectional camera

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition

Cite this

Hayashi, T., Uchiyama, H., Pilet, J., & Saito, H. (2010). An augmented reality setup with an omnidirectional camera based on multiple object detection. In Proceedings - International Conference on Pattern Recognition (pp. 3171-3174). [5597181] https://doi.org/10.1109/ICPR.2010.776

An augmented reality setup with an omnidirectional camera based on multiple object detection. / Hayashi, Tomoki; Uchiyama, Hideaki; Pilet, Julien; Saito, Hideo.

Proceedings - International Conference on Pattern Recognition. 2010. p. 3171-3174 5597181.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hayashi, T, Uchiyama, H, Pilet, J & Saito, H 2010, An augmented reality setup with an omnidirectional camera based on multiple object detection. in Proceedings - International Conference on Pattern Recognition., 5597181, pp. 3171-3174, 2010 20th International Conference on Pattern Recognition, ICPR 2010, Istanbul, Turkey, 10/8/23. https://doi.org/10.1109/ICPR.2010.776
Hayashi T, Uchiyama H, Pilet J, Saito H. An augmented reality setup with an omnidirectional camera based on multiple object detection. In Proceedings - International Conference on Pattern Recognition. 2010. p. 3171-3174. 5597181 https://doi.org/10.1109/ICPR.2010.776
Hayashi, Tomoki ; Uchiyama, Hideaki ; Pilet, Julien ; Saito, Hideo. / An augmented reality setup with an omnidirectional camera based on multiple object detection. Proceedings - International Conference on Pattern Recognition. 2010. pp. 3171-3174
@inproceedings{4c2c01b10d6a4b2ab9ddb8de96a1afa5,
title = "An augmented reality setup with an omnidirectional camera based on multiple object detection",
abstract = "We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.",
keywords = "Augumented reality, Bag-of-features, Multiple object detection, Omnidirectional camera",
author = "Tomoki Hayashi and Hideaki Uchiyama and Julien Pilet and Hideo Saito",
year = "2010",
doi = "10.1109/ICPR.2010.776",
language = "English",
isbn = "9780769541099",
pages = "3171--3174",
booktitle = "Proceedings - International Conference on Pattern Recognition",

}

TY - GEN

T1 - An augmented reality setup with an omnidirectional camera based on multiple object detection

AU - Hayashi, Tomoki

AU - Uchiyama, Hideaki

AU - Pilet, Julien

AU - Saito, Hideo

PY - 2010

Y1 - 2010

N2 - We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.

AB - We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.

KW - Augumented reality

KW - Bag-of-features

KW - Multiple object detection

KW - Omnidirectional camera

UR - http://www.scopus.com/inward/record.url?scp=78149484052&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=78149484052&partnerID=8YFLogxK

U2 - 10.1109/ICPR.2010.776

DO - 10.1109/ICPR.2010.776

M3 - Conference contribution

AN - SCOPUS:78149484052

SN - 9780769541099

SP - 3171

EP - 3174

BT - Proceedings - International Conference on Pattern Recognition

ER -