Abstract
3D mesh parameterization which converts the complicated 3D mesh to the flat and non-overlapped 2D mesh is used for "texture-mapping" in order to make the correspondence between a texture-image and a 3D mesh in 2D space, and "remeshing" in order to convert polygonal meshes to the regular grid meshes equipped with customizeability. In this paper, we propose a 3D mesh parameterization method which is able to express more detailed shape of the 3D model. However, this one-sided emphasis on "remeshing" incurs texture-distortions in practice. So, we also propose a texture-mapping method which uses the transform-map of texture-coordinates to keep "texture- mapping" qualities.
Original language | English |
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Pages | 23-28 |
Number of pages | 6 |
DOIs | |
Publication status | Published - 2006 Dec 1 |
Event | 2006 IEEE 12th Digital Signal Processing Workshop and 4th IEEE Signal Processing Education Workshop, DSPWS - Moose, WY, United States Duration: 2006 Sept 24 → 2006 Sept 27 |
Other
Other | 2006 IEEE 12th Digital Signal Processing Workshop and 4th IEEE Signal Processing Education Workshop, DSPWS |
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Country/Territory | United States |
City | Moose, WY |
Period | 06/9/24 → 06/9/27 |
Keywords
- 3D mesh
- Parameterization
- Remeshing
- Texture mapping
ASJC Scopus subject areas
- Signal Processing
- Electrical and Electronic Engineering