ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces

Yun Suen Pai, Kai Steven Kunze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the arms are swung, without any feet or head movement. The benefits of ArmSwingVR are that arm swinging feels natural for bipedal organisms second only to leg movement, no additional peripherals or sensors are required, it is less obtrusive to swing our arms as opposed to WIP methods, and requires less energy allowing prolong uses for AR/VR. A conducted user study found that our method does not sacrifice immersion while also being more low profile and less energy consumption compared to WIP.

Original languageEnglish
Title of host publicationMUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings
PublisherAssociation for Computing Machinery
Pages189-198
Number of pages10
ISBN (Electronic)9781450353786
DOIs
Publication statusPublished - 2017 Nov 26
Event16th International Conference on Mobile and Ubiquitous Multimedia, MUM 2017 - Stuttgart, Germany
Duration: 2017 Nov 262017 Nov 29

Other

Other16th International Conference on Mobile and Ubiquitous Multimedia, MUM 2017
CountryGermany
CityStuttgart
Period17/11/2617/11/29

Keywords

  • Arm swing
  • Immersive
  • Locomotion
  • Navigation
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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    Pai, Y. S., & Kunze, K. S. (2017). ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces. In MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings (pp. 189-198). Association for Computing Machinery. https://doi.org/10.1145/3152832.3152864