TY - GEN
T1 - Autonomous cooperation of social things
T2 - 6th International Conference on the Internet of Things, IOT 2016
AU - Okada, Miyo
AU - Ueki, Atsuro
AU - Jonasson, Niclas
AU - Yamanouchi, Masato
AU - Norlin, Cristian
AU - Sunahara, Hideki
AU - Formo, Joakim
AU - Anneroth, Mikael
AU - Inakage, Masa
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/11/7
Y1 - 2016/11/7
N2 - This paper introduces the concept of "Social Thing" where things have unique personalities and autonomously build network to cooperate with each other as if they are living entities. In this context, each thing has its goal and different level of smartness. They autonomously cooperate to achieve their goals through inter-Thing communication. This paper proposes the concept of Social Things, with the emphasis on IoT application enabler for autonomous cooperation of networked things. In this paper, the system achieves autonomous cooperation of Social Things by providing them with preset conditional statements, combinations of triggers and action, which are triggered based on information transfer via interthing communication. On this system, Social Things shall autonomously exchange information about each other and take action by using this information to execute functions. The system has an advantage in which it enables the possibility to code cooperative functions of Social Things with comparative ease. The biggest contribution is achieving cooperation of mascots and a bench as case studies. They represent cooperation among private and public things. We will report implementation details and an experiment to discuss ways to design autonomous things.
AB - This paper introduces the concept of "Social Thing" where things have unique personalities and autonomously build network to cooperate with each other as if they are living entities. In this context, each thing has its goal and different level of smartness. They autonomously cooperate to achieve their goals through inter-Thing communication. This paper proposes the concept of Social Things, with the emphasis on IoT application enabler for autonomous cooperation of networked things. In this paper, the system achieves autonomous cooperation of Social Things by providing them with preset conditional statements, combinations of triggers and action, which are triggered based on information transfer via interthing communication. On this system, Social Things shall autonomously exchange information about each other and take action by using this information to execute functions. The system has an advantage in which it enables the possibility to code cooperative functions of Social Things with comparative ease. The biggest contribution is achieving cooperation of mascots and a bench as case studies. They represent cooperation among private and public things. We will report implementation details and an experiment to discuss ways to design autonomous things.
KW - Cooperation System
KW - Internet of Things
KW - Social Things
KW - Things' Autonomy
UR - http://www.scopus.com/inward/record.url?scp=85001070167&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85001070167&partnerID=8YFLogxK
U2 - 10.1145/2991561.2991574
DO - 10.1145/2991561.2991574
M3 - Conference contribution
AN - SCOPUS:85001070167
T3 - ACM International Conference Proceeding Series
SP - 35
EP - 42
BT - Proceedings IOT 2016 - 6th International Conference on the Internet of Things
PB - Association for Computing Machinery
Y2 - 7 November 2016 through 9 November 2016
ER -