BReA

Potentials of combining reality and virtual communications using a blended reality agent

Y. Kanai, H. Osawa, Michita Imai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper proposes a blended reality agent, called BReA, whose body presents and transfers itself between real and virtual environments. BReA can communicate with people through not only real-world communication but also virtual communication. Recent research studies have shown the merits and demerits of communication with robotic agents under a real-world environment, and on-screen agents in a virtual world. BReA, whose body can be located in both real and virtual worlds, possesses the merits of both robotic and on-screen agents. In addition, the feature through which BReA communicates with people in real and virtual environments allows users to acknowledge real-world objects based on its references from a virtual environment. We conducted a field test in a supermarket to confirm whether customers can engage themselves in communication with BReA. An analysis of the consumer reactions confirmed that customers definitely recognized that the directions of the pointing gestures performed by BReA in a virtual environment were oriented outside of the display. Moreover, we observed some customers approaching closer to BReA as it transferred from a real environment into a virtual world. These results demonstrated that BReA succeeds in immersing customers in its presentation.

Original languageEnglish
Title of host publicationProceedings - IEEE International Workshop on Robot and Human Interactive Communication
Pages604-609
Number of pages6
DOIs
Publication statusPublished - 2013
Event22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013 - Gyeongju, Korea, Republic of
Duration: 2013 Aug 262013 Aug 29

Other

Other22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013
CountryKorea, Republic of
CityGyeongju
Period13/8/2613/8/29

Fingerprint

Virtual reality
Communication
Robotics
Display devices

ASJC Scopus subject areas

  • Software
  • Artificial Intelligence
  • Human-Computer Interaction

Cite this

Kanai, Y., Osawa, H., & Imai, M. (2013). BReA: Potentials of combining reality and virtual communications using a blended reality agent. In Proceedings - IEEE International Workshop on Robot and Human Interactive Communication (pp. 604-609). [6628546] https://doi.org/10.1109/ROMAN.2013.6628546

BReA : Potentials of combining reality and virtual communications using a blended reality agent. / Kanai, Y.; Osawa, H.; Imai, Michita.

Proceedings - IEEE International Workshop on Robot and Human Interactive Communication. 2013. p. 604-609 6628546.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kanai, Y, Osawa, H & Imai, M 2013, BReA: Potentials of combining reality and virtual communications using a blended reality agent. in Proceedings - IEEE International Workshop on Robot and Human Interactive Communication., 6628546, pp. 604-609, 22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013, Gyeongju, Korea, Republic of, 13/8/26. https://doi.org/10.1109/ROMAN.2013.6628546
Kanai Y, Osawa H, Imai M. BReA: Potentials of combining reality and virtual communications using a blended reality agent. In Proceedings - IEEE International Workshop on Robot and Human Interactive Communication. 2013. p. 604-609. 6628546 https://doi.org/10.1109/ROMAN.2013.6628546
Kanai, Y. ; Osawa, H. ; Imai, Michita. / BReA : Potentials of combining reality and virtual communications using a blended reality agent. Proceedings - IEEE International Workshop on Robot and Human Interactive Communication. 2013. pp. 604-609
@inproceedings{a6b2e0ee2eb54afcbf41142ac62d8d2e,
title = "BReA: Potentials of combining reality and virtual communications using a blended reality agent",
abstract = "This paper proposes a blended reality agent, called BReA, whose body presents and transfers itself between real and virtual environments. BReA can communicate with people through not only real-world communication but also virtual communication. Recent research studies have shown the merits and demerits of communication with robotic agents under a real-world environment, and on-screen agents in a virtual world. BReA, whose body can be located in both real and virtual worlds, possesses the merits of both robotic and on-screen agents. In addition, the feature through which BReA communicates with people in real and virtual environments allows users to acknowledge real-world objects based on its references from a virtual environment. We conducted a field test in a supermarket to confirm whether customers can engage themselves in communication with BReA. An analysis of the consumer reactions confirmed that customers definitely recognized that the directions of the pointing gestures performed by BReA in a virtual environment were oriented outside of the display. Moreover, we observed some customers approaching closer to BReA as it transferred from a real environment into a virtual world. These results demonstrated that BReA succeeds in immersing customers in its presentation.",
author = "Y. Kanai and H. Osawa and Michita Imai",
year = "2013",
doi = "10.1109/ROMAN.2013.6628546",
language = "English",
isbn = "9781479905072",
pages = "604--609",
booktitle = "Proceedings - IEEE International Workshop on Robot and Human Interactive Communication",

}

TY - GEN

T1 - BReA

T2 - Potentials of combining reality and virtual communications using a blended reality agent

AU - Kanai, Y.

AU - Osawa, H.

AU - Imai, Michita

PY - 2013

Y1 - 2013

N2 - This paper proposes a blended reality agent, called BReA, whose body presents and transfers itself between real and virtual environments. BReA can communicate with people through not only real-world communication but also virtual communication. Recent research studies have shown the merits and demerits of communication with robotic agents under a real-world environment, and on-screen agents in a virtual world. BReA, whose body can be located in both real and virtual worlds, possesses the merits of both robotic and on-screen agents. In addition, the feature through which BReA communicates with people in real and virtual environments allows users to acknowledge real-world objects based on its references from a virtual environment. We conducted a field test in a supermarket to confirm whether customers can engage themselves in communication with BReA. An analysis of the consumer reactions confirmed that customers definitely recognized that the directions of the pointing gestures performed by BReA in a virtual environment were oriented outside of the display. Moreover, we observed some customers approaching closer to BReA as it transferred from a real environment into a virtual world. These results demonstrated that BReA succeeds in immersing customers in its presentation.

AB - This paper proposes a blended reality agent, called BReA, whose body presents and transfers itself between real and virtual environments. BReA can communicate with people through not only real-world communication but also virtual communication. Recent research studies have shown the merits and demerits of communication with robotic agents under a real-world environment, and on-screen agents in a virtual world. BReA, whose body can be located in both real and virtual worlds, possesses the merits of both robotic and on-screen agents. In addition, the feature through which BReA communicates with people in real and virtual environments allows users to acknowledge real-world objects based on its references from a virtual environment. We conducted a field test in a supermarket to confirm whether customers can engage themselves in communication with BReA. An analysis of the consumer reactions confirmed that customers definitely recognized that the directions of the pointing gestures performed by BReA in a virtual environment were oriented outside of the display. Moreover, we observed some customers approaching closer to BReA as it transferred from a real environment into a virtual world. These results demonstrated that BReA succeeds in immersing customers in its presentation.

UR - http://www.scopus.com/inward/record.url?scp=84889606900&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84889606900&partnerID=8YFLogxK

U2 - 10.1109/ROMAN.2013.6628546

DO - 10.1109/ROMAN.2013.6628546

M3 - Conference contribution

SN - 9781479905072

SP - 604

EP - 609

BT - Proceedings - IEEE International Workshop on Robot and Human Interactive Communication

ER -