TY - GEN
T1 - BReA
T2 - 22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013
AU - Kanai, Y.
AU - Osawa, H.
AU - Imai, M.
PY - 2013/12/11
Y1 - 2013/12/11
N2 - This paper proposes a blended reality agent, called BReA, whose body presents and transfers itself between real and virtual environments. BReA can communicate with people through not only real-world communication but also virtual communication. Recent research studies have shown the merits and demerits of communication with robotic agents under a real-world environment, and on-screen agents in a virtual world. BReA, whose body can be located in both real and virtual worlds, possesses the merits of both robotic and on-screen agents. In addition, the feature through which BReA communicates with people in real and virtual environments allows users to acknowledge real-world objects based on its references from a virtual environment. We conducted a field test in a supermarket to confirm whether customers can engage themselves in communication with BReA. An analysis of the consumer reactions confirmed that customers definitely recognized that the directions of the pointing gestures performed by BReA in a virtual environment were oriented outside of the display. Moreover, we observed some customers approaching closer to BReA as it transferred from a real environment into a virtual world. These results demonstrated that BReA succeeds in immersing customers in its presentation.
AB - This paper proposes a blended reality agent, called BReA, whose body presents and transfers itself between real and virtual environments. BReA can communicate with people through not only real-world communication but also virtual communication. Recent research studies have shown the merits and demerits of communication with robotic agents under a real-world environment, and on-screen agents in a virtual world. BReA, whose body can be located in both real and virtual worlds, possesses the merits of both robotic and on-screen agents. In addition, the feature through which BReA communicates with people in real and virtual environments allows users to acknowledge real-world objects based on its references from a virtual environment. We conducted a field test in a supermarket to confirm whether customers can engage themselves in communication with BReA. An analysis of the consumer reactions confirmed that customers definitely recognized that the directions of the pointing gestures performed by BReA in a virtual environment were oriented outside of the display. Moreover, we observed some customers approaching closer to BReA as it transferred from a real environment into a virtual world. These results demonstrated that BReA succeeds in immersing customers in its presentation.
UR - http://www.scopus.com/inward/record.url?scp=84889606900&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84889606900&partnerID=8YFLogxK
U2 - 10.1109/ROMAN.2013.6628546
DO - 10.1109/ROMAN.2013.6628546
M3 - Conference contribution
AN - SCOPUS:84889606900
SN - 9781479905072
T3 - Proceedings - IEEE International Workshop on Robot and Human Interactive Communication
SP - 604
EP - 609
BT - 22nd IEEE International Symposium on Robot and Human Interactive Communication
Y2 - 26 August 2013 through 29 August 2013
ER -