Controlling mozart's dice music using acceleration sensors

Ciril Bohak, Masahiro Niitsuma, Matija Marolt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents how the modem game controller Wi-imote can be used to control Mozart's dice music. The proposed method allows users to explore and expand their experience with endless music within space where note measures are arranged in a 2-layer structure that can be treated as a playlist. Experimental results show that the proposed organization of measures gives higher melodic similarity between consequent parts according to melodic distance measures such as distribution of pitch classes, distribution of intervals and distribution of note durations. The result is a system that allows user to create different music than in Mozart's original Dice game and allows exploration of endless music. We also compare the use of different metrics for organizing individual layers in order to achieve melodically more meaningful music.

Original languageEnglish
Title of host publicationICMC 2012
Subtitle of host publicationNon-Cochlear Sound - Proceedings of the International Computer Music Conference 2012
PublisherInternational Computer Music Association
Pages293-296
Number of pages4
ISBN (Print)9780984527410
Publication statusPublished - 2012
Externally publishedYes
Event38th International Computer Music Conference, ICMC 2012 - Ljubljana, Slovenia
Duration: 2012 Sep 92012 Sep 14

Publication series

NameICMC 2012: Non-Cochlear Sound - Proceedings of the International Computer Music Conference 2012

Conference

Conference38th International Computer Music Conference, ICMC 2012
Country/TerritorySlovenia
CityLjubljana
Period12/9/912/9/14

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Computer Science Applications
  • Media Technology

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