Creative education patterns: Designing for learning by creating

Yuji Harashima, Tetsuro Kubota, Takashi Iba

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In this paper, we focused on the way of learning knowledge and skills "by" the practice of "creating" something new as a way to cultivate creativity and character, and proposed "Creative Education Patterns", as a tool to support education in the way. Here we present four patterns that focus on a creative project: Editing Discovery, Celebrate Together, Provoke for High Quality, and Open the Project. These patterns are meant for teachers. We think our patterns would be helpful for teachers who try to realize learning by creating, and to learners trying learning creativity.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery
Volume09-13-July-2014
ISBN (Print)9781450334167
DOIs
Publication statusPublished - 2014 Jul 9
Event19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 - Irsee, Germany
Duration: 2014 Jul 92014 Jul 13

Other

Other19th European Conference on Pattern Languages of Programs, EuroPLoP 2014
CountryGermany
CityIrsee
Period14/7/914/7/13

Fingerprint

Education

Keywords

  • Education
  • Pattern Language

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Harashima, Y., Kubota, T., & Iba, T. (2014). Creative education patterns: Designing for learning by creating. In ACM International Conference Proceeding Series (Vol. 09-13-July-2014). [2721989] Association for Computing Machinery. https://doi.org/10.1145/2721956.2721989

Creative education patterns : Designing for learning by creating. / Harashima, Yuji; Kubota, Tetsuro; Iba, Takashi.

ACM International Conference Proceeding Series. Vol. 09-13-July-2014 Association for Computing Machinery, 2014. 2721989.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harashima, Y, Kubota, T & Iba, T 2014, Creative education patterns: Designing for learning by creating. in ACM International Conference Proceeding Series. vol. 09-13-July-2014, 2721989, Association for Computing Machinery, 19th European Conference on Pattern Languages of Programs, EuroPLoP 2014, Irsee, Germany, 14/7/9. https://doi.org/10.1145/2721956.2721989
Harashima Y, Kubota T, Iba T. Creative education patterns: Designing for learning by creating. In ACM International Conference Proceeding Series. Vol. 09-13-July-2014. Association for Computing Machinery. 2014. 2721989 https://doi.org/10.1145/2721956.2721989
Harashima, Yuji ; Kubota, Tetsuro ; Iba, Takashi. / Creative education patterns : Designing for learning by creating. ACM International Conference Proceeding Series. Vol. 09-13-July-2014 Association for Computing Machinery, 2014.
@inproceedings{def779031a144067b44d332c5488532e,
title = "Creative education patterns: Designing for learning by creating",
abstract = "In this paper, we focused on the way of learning knowledge and skills {"}by{"} the practice of {"}creating{"} something new as a way to cultivate creativity and character, and proposed {"}Creative Education Patterns{"}, as a tool to support education in the way. Here we present four patterns that focus on a creative project: Editing Discovery, Celebrate Together, Provoke for High Quality, and Open the Project. These patterns are meant for teachers. We think our patterns would be helpful for teachers who try to realize learning by creating, and to learners trying learning creativity.",
keywords = "Education, Pattern Language",
author = "Yuji Harashima and Tetsuro Kubota and Takashi Iba",
year = "2014",
month = "7",
day = "9",
doi = "10.1145/2721956.2721989",
language = "English",
isbn = "9781450334167",
volume = "09-13-July-2014",
booktitle = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",

}

TY - GEN

T1 - Creative education patterns

T2 - Designing for learning by creating

AU - Harashima, Yuji

AU - Kubota, Tetsuro

AU - Iba, Takashi

PY - 2014/7/9

Y1 - 2014/7/9

N2 - In this paper, we focused on the way of learning knowledge and skills "by" the practice of "creating" something new as a way to cultivate creativity and character, and proposed "Creative Education Patterns", as a tool to support education in the way. Here we present four patterns that focus on a creative project: Editing Discovery, Celebrate Together, Provoke for High Quality, and Open the Project. These patterns are meant for teachers. We think our patterns would be helpful for teachers who try to realize learning by creating, and to learners trying learning creativity.

AB - In this paper, we focused on the way of learning knowledge and skills "by" the practice of "creating" something new as a way to cultivate creativity and character, and proposed "Creative Education Patterns", as a tool to support education in the way. Here we present four patterns that focus on a creative project: Editing Discovery, Celebrate Together, Provoke for High Quality, and Open the Project. These patterns are meant for teachers. We think our patterns would be helpful for teachers who try to realize learning by creating, and to learners trying learning creativity.

KW - Education

KW - Pattern Language

UR - http://www.scopus.com/inward/record.url?scp=84955566628&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84955566628&partnerID=8YFLogxK

U2 - 10.1145/2721956.2721989

DO - 10.1145/2721956.2721989

M3 - Conference contribution

AN - SCOPUS:84955566628

SN - 9781450334167

VL - 09-13-July-2014

BT - ACM International Conference Proceeding Series

PB - Association for Computing Machinery

ER -