Cuddly: Enchant your soft objects with a mobile phone

Suzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

We are surrounded by soft objects such as plush toys, cushions etc. in our daily lives: people often hug soft objects when they are feeling emotional such as while watching movies, or they tend to punch or throw objects when they are feeling frustrated. From the psychological point of view, soft objects can highly influence people's lives and behavior [Ackermann et al. 1999]. Research shows that it can help reduce stress as well as increase effectiveness. Because of that, soft objects are often used in different fields such as medical therapy, communication, gaming purposes etc. Our research group has also created FuwaFuwa [Sugiura et al. 2011], a sensing module which uses soft object as an interface in the past. 2013 Copyright held by the Owner/Author.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2013 Emerging Technologies, SA 2013
DOIs
Publication statusPublished - 2013
Externally publishedYes
EventSIGGRAPH Asia 2013 Emerging Technologies, SA 2013 - Hong Kong, Hong Kong
Duration: 2013 Nov 192013 Nov 22

Publication series

NameSIGGRAPH Asia 2013 Emerging Technologies, SA 2013

Other

OtherSIGGRAPH Asia 2013 Emerging Technologies, SA 2013
Country/TerritoryHong Kong
CityHong Kong
Period13/11/1913/11/22

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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