@inproceedings{f45e6b0e83ff43babbe0561628fe57c8,
title = "DanceDanceThumb: Tablet app for rehabilitation for carpal tunnel syndrome",
abstract = "We propose a tablet app that aids in rehabilitation for carpal tunnel syndrome. Patients play a game on a tablet PC in which they catch animal characters displayed on the screen with their thumb. In addition, we developed a system that records patient rehabilitation logs from the tablet and sends them to the cloud, where doctors can observe a patient{\textquoteright}s condition remotely.",
keywords = "Carpal tunnel syndrome, Gamification, Rehabilitation",
author = "Takuro Watanabe and Yuta Sugiura and Natsuki Miyata and Koji Fujita and Akimoto Nimura and Maki Sugimoto",
note = "Funding Information: Acknowledgements. This work was supported by JSPS KAKENHI Grant Numbers JP2670 0017 and JP16H01741.; 16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017 ; Conference date: 18-09-2017 Through 21-09-2017",
year = "2017",
doi = "10.1007/978-3-319-66715-7_66",
language = "English",
isbn = "9783319667140",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "473--476",
editor = "Nagisa Munekata and Junichi Hoshino and Itsuki Kunita",
booktitle = "Entertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings",
}