Demo: Motivating long-term dietary habit modification through mobile MR gamification

Kento Katsumata, Yusaku Eigen, Yuka Noda, Masayoshi Tsuruoka, Satsuki Hashiba, Shotaro Numoto, Shin Katayama, Tadashi Okoshi, Jin Nakazawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In correlation with the socio-economic development, changes in people’s lifestyle brought about significant impact on dietary patterns. Though public concerns over healthy eating are increasing, many are still uncertain when choosing a well balanced meal amid welter of information. In this paper, we propose “KomaFLens”, a mobile system and application built for Microsoft HoloLens, which aims to motivate long term dietary habit modification through gamification. The primary purpose of this research is to enhance the users’ nutritional knowledge and to guide them to make healthier choices in their diet. Our preliminary evaluation revealed interesting points for discussion regarding the procedure for capturing food labels. Streamlining the operational method to boost tractability will improve the accuracy when recording food intakes.

Original languageEnglish
Title of host publicationMobiSys 2019 - Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services
PublisherAssociation for Computing Machinery, Inc
Pages671-672
Number of pages2
ISBN (Electronic)9781450366618
DOIs
Publication statusPublished - 2019 Jun 12
Event17th ACM International Conference on Mobile Systems, Applications, and Services, MobiSys 2019 - Seoul, Korea, Republic of
Duration: 2019 Jun 172019 Jun 21

Publication series

NameMobiSys 2019 - Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services

Conference

Conference17th ACM International Conference on Mobile Systems, Applications, and Services, MobiSys 2019
CountryKorea, Republic of
CitySeoul
Period19/6/1719/6/21

Keywords

  • Gamification
  • Mixed reality
  • Well-being

ASJC Scopus subject areas

  • Computer Science Applications
  • Computer Networks and Communications

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  • Cite this

    Katsumata, K., Eigen, Y., Noda, Y., Tsuruoka, M., Hashiba, S., Numoto, S., Katayama, S., Okoshi, T., & Nakazawa, J. (2019). Demo: Motivating long-term dietary habit modification through mobile MR gamification. In MobiSys 2019 - Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services (pp. 671-672). (MobiSys 2019 - Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services). Association for Computing Machinery, Inc. https://doi.org/10.1145/3307334.3328575