Design-in-play

Improving the variability of indoor pervasive games

Bin Guo, Ryota Fujimura, Daqing Zhang, Michita Imai

Research output: Contribution to journalArticle

23 Citations (Scopus)

Abstract

Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.

Original languageEnglish
Pages (from-to)259-277
Number of pages19
JournalMultimedia Tools and Applications
Volume59
Issue number1
DOIs
Publication statusPublished - 2012 Jul

Keywords

  • Context-aware computing
  • Human-computer interaction
  • Multimedia entertainment
  • Pervasive gaming
  • Smart homes
  • Smart objects

ASJC Scopus subject areas

  • Media Technology
  • Hardware and Architecture
  • Computer Networks and Communications
  • Software

Cite this

Design-in-play : Improving the variability of indoor pervasive games. / Guo, Bin; Fujimura, Ryota; Zhang, Daqing; Imai, Michita.

In: Multimedia Tools and Applications, Vol. 59, No. 1, 07.2012, p. 259-277.

Research output: Contribution to journalArticle

Guo, Bin ; Fujimura, Ryota ; Zhang, Daqing ; Imai, Michita. / Design-in-play : Improving the variability of indoor pervasive games. In: Multimedia Tools and Applications. 2012 ; Vol. 59, No. 1. pp. 259-277.
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