TY - GEN
T1 - Design of sports creation workshop for superhuman sports
AU - Orikasa, Mai
AU - Inukai, Hiroshi
AU - Eto, Koichiro
AU - Minamizawa, Kouta
AU - Inami, Masahiko
N1 - Funding Information:
This project is organized by the Superhuman Sports Society, and authors are also involved as a member of Superhuman Sports Society. Bubble Jumper was developed by Akihiro Ando, Ryoichi Ando and Koji Kawamura. Carry Otto was developed by Isao Uebayashi, Kosuke Sato, Keisuke Onoda and Syota Katagiri. HADO Kart was developed by Minato Takeda, Hiroshi Fukuda, Hitoshi Araki, Takuma Motoki, Naoki Ota, Tsuyoshi Takeuchi and Nayu Kakeya. Battle of the Rockhand was developed by Yuri Kimura, Masakazu Yamaya, Shiho Takahashi, Fuyuko Suzuki, Ayaka Yoshizumi, Natsuha Hatakeyama, Shun Oba, Tatsuya Tsubaki, Yoshiko Tsubaki, Manato Sato, Shun Abe and Ryohei Kamada. Climbing the Walls was developed by Kiyotada Sato, Yusuke Echigoya, Kota Suzuki, Ikuya Hashimoto, Yimin Wang, Kyohei Kishi, Chiyoka Yamaguchi and Kota Chiba. Iwate Superhuman Sports Project is supported by Iwate Prefecture.
Publisher Copyright:
© 2017 Association for Computing Machinery.
PY - 2017/3/22
Y1 - 2017/3/22
N2 - Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.
AB - Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.
KW - Community design
KW - Human augmentation
KW - Sports creation
KW - Superhuman sports
UR - http://www.scopus.com/inward/record.url?scp=85050125939&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85050125939&partnerID=8YFLogxK
U2 - 10.1145/3110292.3110305
DO - 10.1145/3110292.3110305
M3 - Conference contribution
AN - SCOPUS:85050125939
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017
PB - Association for Computing Machinery
T2 - 2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017
Y2 - 22 March 2017 through 24 March 2017
ER -