Design of sports creation workshop for superhuman sports

Mai Orikasa, Hiroshi Inukai, Koichiro Eto, Kouta Minamizawa, Masahiko Inami

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.

Original languageEnglish
Title of host publicationProceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450348584
DOIs
Publication statusPublished - 2017 Mar 22
Event2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017 - Laval, France
Duration: 2017 Mar 222017 Mar 24

Other

Other2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017
CountryFrance
CityLaval
Period17/3/2217/3/24

Fingerprint

Sports

Keywords

  • Community design
  • Human augmentation
  • Sports creation
  • Superhuman sports

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Orikasa, M., Inukai, H., Eto, K., Minamizawa, K., & Inami, M. (2017). Design of sports creation workshop for superhuman sports. In Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017 [a12] Association for Computing Machinery. https://doi.org/10.1145/3110292.3110305

Design of sports creation workshop for superhuman sports. / Orikasa, Mai; Inukai, Hiroshi; Eto, Koichiro; Minamizawa, Kouta; Inami, Masahiko.

Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017. Association for Computing Machinery, 2017. a12.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Orikasa, M, Inukai, H, Eto, K, Minamizawa, K & Inami, M 2017, Design of sports creation workshop for superhuman sports. in Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017., a12, Association for Computing Machinery, 2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017, Laval, France, 17/3/22. https://doi.org/10.1145/3110292.3110305
Orikasa M, Inukai H, Eto K, Minamizawa K, Inami M. Design of sports creation workshop for superhuman sports. In Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017. Association for Computing Machinery. 2017. a12 https://doi.org/10.1145/3110292.3110305
Orikasa, Mai ; Inukai, Hiroshi ; Eto, Koichiro ; Minamizawa, Kouta ; Inami, Masahiko. / Design of sports creation workshop for superhuman sports. Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017. Association for Computing Machinery, 2017.
@inproceedings{3f8ed49402344d38ba9ee8db772d46a9,
title = "Design of sports creation workshop for superhuman sports",
abstract = "Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.",
keywords = "Community design, Human augmentation, Sports creation, Superhuman sports",
author = "Mai Orikasa and Hiroshi Inukai and Koichiro Eto and Kouta Minamizawa and Masahiko Inami",
year = "2017",
month = "3",
day = "22",
doi = "10.1145/3110292.3110305",
language = "English",
booktitle = "Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017",
publisher = "Association for Computing Machinery",

}

TY - GEN

T1 - Design of sports creation workshop for superhuman sports

AU - Orikasa, Mai

AU - Inukai, Hiroshi

AU - Eto, Koichiro

AU - Minamizawa, Kouta

AU - Inami, Masahiko

PY - 2017/3/22

Y1 - 2017/3/22

N2 - Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.

AB - Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.

KW - Community design

KW - Human augmentation

KW - Sports creation

KW - Superhuman sports

UR - http://www.scopus.com/inward/record.url?scp=85050125939&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85050125939&partnerID=8YFLogxK

U2 - 10.1145/3110292.3110305

DO - 10.1145/3110292.3110305

M3 - Conference contribution

BT - Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017

PB - Association for Computing Machinery

ER -