Abstract
A new parallel volume rendering method for large unstructured data has been developed for the Earth Simulator. Concurrent visualization can be performed with numerical computation modules on the supercomputer. The supervoxel partition and voxel resampling techniques were adopted to get high parallel performance for extremely large complicated unstructured datasets. In order to reduce the number of voxels and keep enough precision in the resampling method, a detail-preserving voxel resampling method is presented in which some original unstructured grid elements are added into important voxels. Four kinds of details are defined in the method, including volume, interval, boundary and isosurface details. The implementation and optimization strategies for the Earth Simulator are described according to its hardware architecture. The experimental results show the feasibility and effectiveness of the proposed method.
Original language | English |
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Pages | 242-247 |
Number of pages | 6 |
Publication status | Published - 2004 Dec 27 |
Externally published | Yes |
Event | Proceedings of the Seventh IASTED International Conference on Computer Graphics and Imaging - Kauai, HI, United States Duration: 2004 Aug 17 → 2004 Aug 19 |
Other
Other | Proceedings of the Seventh IASTED International Conference on Computer Graphics and Imaging |
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Country/Territory | United States |
City | Kauai, HI |
Period | 04/8/17 → 04/8/19 |
Keywords
- Distributed visualization
- Earth Simulator, and performance optimization
- Parallel volume rendering
- Unstructured grids
- Voxel-based rendering
ASJC Scopus subject areas
- Engineering(all)