Detail-preserving resampling for parallel volume rendering large unstructured data on earth simulator

Li Chen, Issei Fujishiro, Kengo Nakajima

Research output: Contribution to conferencePaperpeer-review

3 Citations (Scopus)

Abstract

A new parallel volume rendering method for large unstructured data has been developed for the Earth Simulator. Concurrent visualization can be performed with numerical computation modules on the supercomputer. The supervoxel partition and voxel resampling techniques were adopted to get high parallel performance for extremely large complicated unstructured datasets. In order to reduce the number of voxels and keep enough precision in the resampling method, a detail-preserving voxel resampling method is presented in which some original unstructured grid elements are added into important voxels. Four kinds of details are defined in the method, including volume, interval, boundary and isosurface details. The implementation and optimization strategies for the Earth Simulator are described according to its hardware architecture. The experimental results show the feasibility and effectiveness of the proposed method.

Original languageEnglish
Pages242-247
Number of pages6
Publication statusPublished - 2004 Dec 27
Externally publishedYes
EventProceedings of the Seventh IASTED International Conference on Computer Graphics and Imaging - Kauai, HI, United States
Duration: 2004 Aug 172004 Aug 19

Other

OtherProceedings of the Seventh IASTED International Conference on Computer Graphics and Imaging
Country/TerritoryUnited States
CityKauai, HI
Period04/8/1704/8/19

Keywords

  • Distributed visualization
  • Earth Simulator, and performance optimization
  • Parallel volume rendering
  • Unstructured grids
  • Voxel-based rendering

ASJC Scopus subject areas

  • Engineering(all)

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