Developing a 2.5-D video Avatar

K. Tamagawa, T. Yamada, Tetsurou Ogi, M. Hirose

Research output: Contribution to journalArticle

14 Citations (Scopus)

Abstract

A video avtaar to transmit 3-D collaborative workspace with high quality of presence, in virtual space was developed using virtual world between networked immersive projection display. The video avtaar was developed by using depth information from stereo cameras. The 2.5-D avtaar was then linked between computer augmented booth for image navigation (CABIN) and Communication research laboratory of the Ministry of Posts and Telecommunications (COSMOS) with evaluation pointing accuracy in shared virtual environment.

Original languageEnglish
Pages (from-to)35-42
Number of pages8
JournalIEEE Signal Processing Magazine
Volume18
Issue number3
DOIs
Publication statusPublished - 2001 May
Externally publishedYes

Fingerprint

Avatar
Virtual Worlds
Workspace
Research laboratories
Virtual Environments
Telecommunications
Virtual reality
3D
Telecommunication
Navigation
Display
Camera
Cameras
Display devices
Projection
Communication
Evaluation

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Signal Processing

Cite this

Developing a 2.5-D video Avatar. / Tamagawa, K.; Yamada, T.; Ogi, Tetsurou; Hirose, M.

In: IEEE Signal Processing Magazine, Vol. 18, No. 3, 05.2001, p. 35-42.

Research output: Contribution to journalArticle

Tamagawa, K, Yamada, T, Ogi, T & Hirose, M 2001, 'Developing a 2.5-D video Avatar', IEEE Signal Processing Magazine, vol. 18, no. 3, pp. 35-42. https://doi.org/10.1109/79.924887
Tamagawa, K. ; Yamada, T. ; Ogi, Tetsurou ; Hirose, M. / Developing a 2.5-D video Avatar. In: IEEE Signal Processing Magazine. 2001 ; Vol. 18, No. 3. pp. 35-42.
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