Digital 3D ukiyoe using the effect of motion parallax

Tetsuro Ogi, Yoshisuke Tateyama, Hao Lu, Erika Ikeda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this research, digital 3D ukiyoe was created by using current digital technology for the purpose of evoking many people's interest in ukiyoe that is one of the Japanese traditional culture. In ukiyoe, since the methods of Japanese traditional parallel perspective and Western geometric perspective are used, the layer model and the 3D partial model were used to represent the three-dimensional scene. In addition, three-dimensional display systems that use the effect of motion parallax of the user by measuring the user's head position were developed. Several contents were created and they were exhibited in the exhibitions. From the result of the questionnaire asked in the exhibitions, effectiveness of the proposed system was evaluated.

Original languageEnglish
Title of host publicationProceedings of the 2012 15th International Conference on Network-Based Information Systems, NBIS 2012
Pages534-539
Number of pages6
DOIs
Publication statusPublished - 2012 Dec 14
Event2012 15th International Conference on Network-Based Information Systems, NBIS 2012 - Melbourne, VIC, Australia
Duration: 2012 Sep 262012 Sep 28

Publication series

NameProceedings of the 2012 15th International Conference on Network-Based Information Systems, NBIS 2012

Other

Other2012 15th International Conference on Network-Based Information Systems, NBIS 2012
CountryAustralia
CityMelbourne, VIC
Period12/9/2612/9/28

Keywords

  • 3D image
  • digital museum
  • motion parallax
  • perspective
  • ukiyoe

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems

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