DrawForming: An interactive fabrication method for vacuum forming

Junichi Yamaoka, Yasuaki Kakehi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

We propose DrawForming that is able to mold objects quickly and repeatedly by combining a vacuum forming method with a dynamic transformable surface. This fabrication tool can remake objects of various uneven surfaces repeatedly and quickly, using a mold that changes its form dynamically using motors. Moreover, for directly designing forms, we propose an interactive method that can determine uneven points by drawing on a surface. The mold is transformed based on the drawn figures, the users place the heated soft material onto its mold, and the system fabricates the surface of the object by vacuuming from the bottom. Users could create a 3D topographical model using a camera that detects the contour lines of a map, and combine readymade goods and a dynamic mold. In this paper, we describe the design and implementation of this novel interactive method for fabricating surface objects.

Original languageEnglish
Title of host publicationTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages615-620
Number of pages6
ISBN (Print)9781450335829
DOIs
Publication statusPublished - 2016 Feb 14
Event10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016 - Eindhoven, Netherlands
Duration: 2016 Feb 142016 Feb 17

Other

Other10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
CountryNetherlands
CityEindhoven
Period16/2/1416/2/17

Keywords

  • Design methods
  • Materiality
  • Prototyping

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems

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  • Cite this

    Yamaoka, J., & Kakehi, Y. (2016). DrawForming: An interactive fabrication method for vacuum forming. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction (pp. 615-620). Association for Computing Machinery, Inc. https://doi.org/10.1145/2839462.2856534