DubHap: A sensory substitution based superhuman sport

George Chernyshov, Kirill Ragozin, Jiajun Chen, Kai Kunze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Presenting DubHap. A new Superhuman Sport based on the augmentation of human senses. The core idea of the game is to have players perform the activities in a virtual environment that can be sensed, perceived and interacted with only when the player’s eyes are closed. Instead of perceiving the game field visually, the players have to "scan" the environment with their hands and rely only on the haptic sensations on their palms. Haptic feedback is given to the players when they point at the virtual object and interact with it. Mechanically, the game resembles a volleyball match. Two teams occupy the territories on the opposite sides of a rectangular playing field separated by some space in between. Each team has to deflect virtual projectiles coming towards their area and send them to their opponent. Interactions happen only on the team’s part of the field, where each player can pull, push or hold the projectile. When the projectile is missed, an opposing team scores a point. The amount of time that each player can spend in the virtual environment is limited, but restores when players open their eyes.

Original languageEnglish
Title of host publicationProceedings of the 1st Superhuman Sports Design Challenge
Subtitle of host publicationThe 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities
PublisherAssociation for Computing Machinery
ISBN (Print)9781450364072
DOIs
Publication statusPublished - 2018 Jul 2
Event1st International Superhuman Sports Design Challenge, SHS 2018 - Delft, Netherlands
Duration: 2018 Jul 22018 Jul 5

Publication series

NameACM International Conference Proceeding Series
VolumePart F137697

Other

Other1st International Superhuman Sports Design Challenge, SHS 2018
Country/TerritoryNetherlands
CityDelft
Period18/7/218/7/5

Keywords

  • Augmented reality
  • Haptic feedback
  • Human augmentation
  • Sensory substitution
  • Sport
  • Superhuman sports
  • Thermal feedback

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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