Dynamic load-balanced rendering for a CAVE system

Tetsuro Ogi, Takaya Uchino

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.

Original languageEnglish
Title of host publicationVRST'06
Subtitle of host publicationACM Symposium Virtual Reality Software and Technology
Pages189-192
Number of pages4
DOIs
Publication statusPublished - 2006 Dec 1
Event13th ACM Symposium Virtual Reality Software and Technology, VRST'06 - Limassol, Cyprus
Duration: 2006 Nov 12006 Nov 3

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Other

Other13th ACM Symposium Virtual Reality Software and Technology, VRST'06
CountryCyprus
CityLimassol
Period06/11/106/11/3

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Keywords

  • Immersive projection display
  • Load-balancing
  • PC cluster

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Ogi, T., & Uchino, T. (2006). Dynamic load-balanced rendering for a CAVE system. In VRST'06: ACM Symposium Virtual Reality Software and Technology (pp. 189-192). (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). https://doi.org/10.1145/1180495.1180533