Dynamic load-balanced rendering for a CAVE system

Tetsurou Ogi, Takaya Uchino

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.

Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Pages189-192
Number of pages4
DOIs
Publication statusPublished - 2006
Externally publishedYes
Event13th ACM Symposium Virtual Reality Software and Technology, VRST'06 - Limassol, Cyprus
Duration: 2006 Nov 12006 Nov 3

Other

Other13th ACM Symposium Virtual Reality Software and Technology, VRST'06
CountryCyprus
CityLimassol
Period06/11/106/11/3

Fingerprint

Dynamic loads
Resource allocation
Display devices
Experiments

Keywords

  • Immersive projection display
  • Load-balancing
  • PC cluster

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Ogi, T., & Uchino, T. (2006). Dynamic load-balanced rendering for a CAVE system. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 189-192) https://doi.org/10.1145/1180495.1180533

Dynamic load-balanced rendering for a CAVE system. / Ogi, Tetsurou; Uchino, Takaya.

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 2006. p. 189-192.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ogi, T & Uchino, T 2006, Dynamic load-balanced rendering for a CAVE system. in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. pp. 189-192, 13th ACM Symposium Virtual Reality Software and Technology, VRST'06, Limassol, Cyprus, 06/11/1. https://doi.org/10.1145/1180495.1180533
Ogi T, Uchino T. Dynamic load-balanced rendering for a CAVE system. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 2006. p. 189-192 https://doi.org/10.1145/1180495.1180533
Ogi, Tetsurou ; Uchino, Takaya. / Dynamic load-balanced rendering for a CAVE system. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 2006. pp. 189-192
@inproceedings{aa97b3469eb44315b41e98543d071cb1,
title = "Dynamic load-balanced rendering for a CAVE system",
abstract = "Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.",
keywords = "Immersive projection display, Load-balancing, PC cluster",
author = "Tetsurou Ogi and Takaya Uchino",
year = "2006",
doi = "10.1145/1180495.1180533",
language = "English",
isbn = "1595933212",
pages = "189--192",
booktitle = "Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST",

}

TY - GEN

T1 - Dynamic load-balanced rendering for a CAVE system

AU - Ogi, Tetsurou

AU - Uchino, Takaya

PY - 2006

Y1 - 2006

N2 - Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.

AB - Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.

KW - Immersive projection display

KW - Load-balancing

KW - PC cluster

UR - http://www.scopus.com/inward/record.url?scp=34547474206&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=34547474206&partnerID=8YFLogxK

U2 - 10.1145/1180495.1180533

DO - 10.1145/1180495.1180533

M3 - Conference contribution

AN - SCOPUS:34547474206

SN - 1595933212

SN - 9781595933218

SP - 189

EP - 192

BT - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

ER -