Effect of visual attention guidance by camera work in visualization using dome display

Tetsurou Ogi, Takeshi Yokota

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Dome display is expected to be used as effective visualization environment for modeling and simulation due to the features of frameless and high immersive sensation. However, since the users in the dome display can see the projected image in arbitrary direction freely, it is difficult to share information among the viewers. In this research, in order to solve such a problem, the effect of visual attention guidance in the dome environment due to the effect of camera work was examined. As a visualization system, DomePlayer that can express the effect of camera work based on the camera work description language was developed. From the result of evaluation experiments using this system, the constraint condition of the camera work in the dome environment was derived and the effect of visual attention guidance by the camera work was evaluated.

Original languageEnglish
JournalInternational Journal of Modeling, Simulation, and Scientific Computing
DOIs
Publication statusAccepted/In press - 2017 Dec 18

Fingerprint

Visual Attention
Dome
Domes
Guidance
Display
Visualization
Camera
Cameras
Display devices
Modeling and Simulation
Express
Evaluation
Arbitrary
Experiment
Experiments

Keywords

  • 360(Formula presented.) image
  • camera work
  • dome display
  • Visual attention guidance
  • VR sickness

ASJC Scopus subject areas

  • Modelling and Simulation
  • Computer Science Applications

Cite this

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