TY - GEN
T1 - Embodied Noise - Towards Augmenting the Dart-Throwing Practice over a Sleeve with Randomized Haptic Actuation
AU - Nakao, Takuro
AU - Tsuchiya, Keitaro
AU - Shimizu, Shinya
AU - Isogai, Megumi
AU - Kunze, Kai
N1 - Funding Information:
Research area Secure Autonomous Driving (SAD) of the National Research Center for Applied Cybersecurity ATHENE which is funded by the German Federal Ministry of Education and Research and the Hessen State Ministry for Higher Education, Research and the Arts. Project SecForCARS (security for connected automated cars) which is funded by the German Federal Ministry of Education and Research. Project FINESSE (vehicle intrusion detection and prevention in a unified structure for road and rail) which is funded by the German Federal Ministry of Education and Research. Project VITAF (Trustworthy IT for autonomous driving) which has been funded by the German Federal Ministry of Education and Research.
Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/3/13
Y1 - 2022/3/13
N2 - Effective training lives from a large degree of variation according to physiological research principles of deliberate practice. In this paper, we introduce a novel way of training by adding kinetic noise (randomized haptic vibrations) to the training process. Over the vibrations, we make the training process more difficult and hope to add variation (an important aspect of skill training in the psychology literature). We present an initial study (n=8) of dart-throwing training as a system test. Four users train with a sleeve (random vibro-tactile and thermal actuation) and 4 users are the control group (no sleeve). Both groups improve significantly over the training period (p <.05). Yet,the effect size is too low to make any claims regarding effectiveness between the groups. Still we believe our approach could be promising, we will explore in future work how to enhance skill acquisition training over randomized haptic actuation.
AB - Effective training lives from a large degree of variation according to physiological research principles of deliberate practice. In this paper, we introduce a novel way of training by adding kinetic noise (randomized haptic vibrations) to the training process. Over the vibrations, we make the training process more difficult and hope to add variation (an important aspect of skill training in the psychology literature). We present an initial study (n=8) of dart-throwing training as a system test. Four users train with a sleeve (random vibro-tactile and thermal actuation) and 4 users are the control group (no sleeve). Both groups improve significantly over the training period (p <.05). Yet,the effect size is too low to make any claims regarding effectiveness between the groups. Still we believe our approach could be promising, we will explore in future work how to enhance skill acquisition training over randomized haptic actuation.
KW - Human Computer Interaction
KW - Human Sense
KW - Noise
KW - Training
UR - http://www.scopus.com/inward/record.url?scp=85128948062&partnerID=8YFLogxK
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U2 - 10.1145/3519391.3524036
DO - 10.1145/3519391.3524036
M3 - Conference contribution
AN - SCOPUS:85128948062
T3 - ACM International Conference Proceeding Series
SP - 330
EP - 333
BT - Proceedings of Augmented Humans Conference 2022, AHs 2022
PB - Association for Computing Machinery
T2 - 2022 Augmented Humans Conference, AHs 2022
Y2 - 13 March 2022 through 15 March 2022
ER -