TY - GEN
T1 - Experience with a Trans-Pacific Collaborative Mixed Reality Plant Walk
AU - Vellingiri, Shanthi
AU - White-Swift, Joseph
AU - Vania, Gi
AU - Dourty, Brian
AU - Okamoto, Satoru
AU - Yamanaka, Naoaki
AU - Prabhakaran, Balakrishnan
N1 - Funding Information:
This material is based upon work supported by the US Army Research Office (ARO) Grant W911NF-17-1-0299. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the ARO.
Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - In this paper, we share our experiences with a Trans-Pacific, collaborative mixed-reality (MR) based plant walk tour involving three geographical locations: (i) Dallas, Texas; (ii) Denver, Colorado; and (iii) Yokohama, Japan. The Wide Area Network (WAN) from Japan to Denver and from Denver to Dallas was through 100 Gbps optical links. These links were a mixture of leased and dedicated infrastructure. The average observed latency was around 131 ms and the maximum available bandwidth was 26.6 Gbps. The tour developed using a component-based framework, provided group travel with a leader-follower criterion involving a semi-active travel technique. By applying a 'modified Virtual Reality' (mVR) triangle paradigm, we examined the user experience of this collaborative tour. We considered Visualization, Synchronization, and Exploration design choices as the three key aspects of the mVR triangle. We assessed the user experience of the tour through a Gibbs triangle, with each of the composition of the Gibbs triangle being a key aspect of the mVR triangle. We obtained users' scores on the three aspects of the mVR using a seven-point, Likert scale questionnaire. We conducted 14 sessions of group travel. Overall, we found the user experience of the trans-pacific plant walk tour to be in the Balanced Experience Region (BER) region or the center part of the Gibbs triangle, which conveys that the majority of the participants experienced a balanced influence of mVR aspects throughout the tour.
AB - In this paper, we share our experiences with a Trans-Pacific, collaborative mixed-reality (MR) based plant walk tour involving three geographical locations: (i) Dallas, Texas; (ii) Denver, Colorado; and (iii) Yokohama, Japan. The Wide Area Network (WAN) from Japan to Denver and from Denver to Dallas was through 100 Gbps optical links. These links were a mixture of leased and dedicated infrastructure. The average observed latency was around 131 ms and the maximum available bandwidth was 26.6 Gbps. The tour developed using a component-based framework, provided group travel with a leader-follower criterion involving a semi-active travel technique. By applying a 'modified Virtual Reality' (mVR) triangle paradigm, we examined the user experience of this collaborative tour. We considered Visualization, Synchronization, and Exploration design choices as the three key aspects of the mVR triangle. We assessed the user experience of the tour through a Gibbs triangle, with each of the composition of the Gibbs triangle being a key aspect of the mVR triangle. We obtained users' scores on the three aspects of the mVR using a seven-point, Likert scale questionnaire. We conducted 14 sessions of group travel. Overall, we found the user experience of the trans-pacific plant walk tour to be in the Balanced Experience Region (BER) region or the center part of the Gibbs triangle, which conveys that the majority of the participants experienced a balanced influence of mVR aspects throughout the tour.
KW - Human-centered computing - Collaborative interaction
KW - Human-centered computing - Field studies
KW - Human-centered computing - Gestural input
KW - Human-centered computing - Interaction devices
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U2 - 10.1109/VRW50115.2020.00051
DO - 10.1109/VRW50115.2020.00051
M3 - Conference contribution
AN - SCOPUS:85085359860
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
SP - 238
EP - 245
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Y2 - 22 March 2020 through 26 March 2020
ER -