Abstract
Here, we propose that the use of unusual crossed-sense-modality couplings can be exploited to engineer non-realistic but potentially beneficial VEs providing high degrees of interaction and presence, and provide new avenues for enhancing the experience and utility of single- and multi-user VE technologies. We report user's reactions to mediated environments in which the sound of their voice is represented via a frequency-to-color-mapped visualization. Users reported a sense of interaction and enjoyment, but results from a preliminary user study have yet to show a clear link with presence. We discuss the next stages of the research which will investigate how mixed-sense modalities contribute to co-presence and collaboration in multi-user environments.
Original language | English |
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Title of host publication | 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings |
Publisher | IEEE Computer Society |
Pages | 255-256 |
Number of pages | 2 |
Volume | 2016-July |
ISBN (Electronic) | 9781509008360 |
DOIs | |
Publication status | Published - 2016 Jul 5 |
Event | 18th IEEE Virtual Reality Conference, VR 2016 - Greenville, United States Duration: 2016 Mar 19 → 2016 Mar 23 |
Other
Other | 18th IEEE Virtual Reality Conference, VR 2016 |
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Country | United States |
City | Greenville |
Period | 16/3/19 → 16/3/23 |
ASJC Scopus subject areas
- Engineering(all)