Abstract
The recent commodity hardware, such as the Cell processor in PLAYSTATION 3 or GeForce GTX280 GPU, has much more peak performance in single-precision than that of CPU of PCs, while the double-precision performance of these computers is comparable to it. Even though a quasi double-precision method achieves comparable accuracy to double-precision, the performance of it is relatively low. In this paper, the quasi double-precision method is modified, and it can deliver more performance than that by native double-precision of the GPU. Calculation of a Mandelbrot set and molecular dynamics (MD) simulation are used to test the method.
Original language | English |
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Pages (from-to) | 561-581 |
Number of pages | 21 |
Journal | International Journal of Computational Methods |
Volume | 8 |
Issue number | 3 |
DOIs | |
Publication status | Published - 2011 Sept |
Keywords
- Mixed-precision method
- graphics processing unit
- molecular dynamics simulation
- quasi double-precision method
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Computational Mathematics