Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment

Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Virtual embodiment has become popular for enhancing virtual interaction in terms of sharing object information. A user can control a character or object in a virtual environment to provide immersive interactive experience. However, one of the limitations for the virtual interactions was the incapability to receive feedback apart from visual hints. In this demonstration, we present using servo motor and Galvanic Vestibular Stimulation to provide feedback from a virtual interaction. Our technique transforms information of the virtual objects (e.g.: weight) into haptic and proprioceptive feedback that stimulates different sensations to a user. We present the user experience to the attendees of SIGGRAPH 2020 through a live demonstration in a virtual environment controlled using a virtual robotic arm.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2020 Emerging Technologies, SIGGRAPH 2020
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450379670
DOIs
Publication statusPublished - 2020 Aug 17
EventACM SIGGRAPH 2020 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2020 - Virtual, Online, United States
Duration: 2020 Aug 17 → …

Publication series

NameACM SIGGRAPH 2020 Emerging Technologies, SIGGRAPH 2020

Conference

ConferenceACM SIGGRAPH 2020 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2020
Country/TerritoryUnited States
CityVirtual, Online
Period20/8/17 → …

Keywords

  • Haptic Feedback
  • Human Augmentation
  • Proprioceptive feedback

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment'. Together they form a unique fingerprint.

Cite this