@inproceedings{2d52b576bac5466db950cdf1248e0569,
title = "Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment",
abstract = "Virtual embodiment has become popular for enhancing virtual interaction in terms of sharing object information. A user can control a character or object in a virtual environment to provide immersive interactive experience. However, one of the limitations for the virtual interactions was the incapability to receive feedback apart from visual hints. In this demonstration, we present using servo motor and Galvanic Vestibular Stimulation to provide feedback from a virtual interaction. Our technique transforms information of the virtual objects (e.g.: weight) into haptic and proprioceptive feedback that stimulates different sensations to a user. We present the user experience to the attendees of SIGGRAPH 2020 through a live demonstration in a virtual environment controlled using a virtual robotic arm. ",
keywords = "Haptic Feedback, Human Augmentation, Proprioceptive feedback",
author = "Theophilus Teo and Fumihiko Nakamura and Maki Sugimoto and Adrien Verhulst and {A. Lee}, Gun and Mark Billinghurst and Matt Adcock",
note = "Funding Information: This project was supported by JST ERATO Grant Number JPM-JER1701, Japan. Publisher Copyright: {\textcopyright} 2020 Owner/Author.; ACM SIGGRAPH 2020 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2020 ; Conference date: 17-08-2020",
year = "2020",
month = aug,
day = "17",
doi = "10.1145/3388534.3407288",
language = "English",
series = "ACM SIGGRAPH 2020 Emerging Technologies, SIGGRAPH 2020",
publisher = "Association for Computing Machinery",
booktitle = "ACM SIGGRAPH 2020 Emerging Technologies, SIGGRAPH 2020",
}