Abstract
There are many opportunities to draw human hands in computer graphics. The motion of internal organs within a human hand has a non-negligible effect on the natural change in the appearance of the hand's surface. In this work, we propose a method for expressing this change interactively with the use of an implicit model of a human hand that has semi-anatomical structures. The model is referred to as Fast, Implicit model with Semi-anatomical sTructures or FIST. In the FIST model, bones are modeled anatomically based on computed tomography imaging, while soft tissues are modeled artificially. It can be controlled only by specifying the angles of the joints. The proposed method can contribute to a compelling expression of the dynamism in such hand motions as grasping, pinching, and scratching in immersive virtual reality and games.
Original language | English |
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Title of host publication | SIGGRAPH Asia 2018 Technical Briefs, SA 2018 |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450360623 |
DOIs | |
Publication status | Published - 2018 Dec 4 |
Event | SIGGRAPH Asia 2018 Technical Briefs - International Conference on Computer Graphics and Interactive Techniques, SA 2018 - Tokyo, Japan Duration: 2018 Dec 4 → 2018 Dec 7 |
Other
Other | SIGGRAPH Asia 2018 Technical Briefs - International Conference on Computer Graphics and Interactive Techniques, SA 2018 |
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Country | Japan |
City | Tokyo |
Period | 18/12/4 → 18/12/7 |
Keywords
- Human hand
- Implicit modeling
- Volume rendering
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Software