Flow Zone

A cross-modal music creation VR experience to induce flow

Tanner Person, Benjamin Outram, Kouta Minamizawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Many people want to live a happy and fulfilling life, yet finding this positive sense of well-being is often quite a challenge. Flow is a wonderfully powerful experience that not only feels amazing in the moment but actually improves a person's general sense of well-being as well. It seems like a great answer to this problem, but unfortunately the complex concoction of parameters necessary to enter flow prevent the experience from occurring regularly. Flow Zone aims to lower the barrier to entry with its sophisticated design tailored to maximize potential for flow. VR was used as the medium to create an immersive environment that simultaneously removes distractions and focuses the player's attention on the task at hand. The enhanced immersiveness of cross-modality combined with game design elements centered around creative expression through music creates a streamlined pathway to the flow state.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450360289
DOIs
Publication statusPublished - 2018 Dec 4
EventSIGGRAPH Asia 2018 Virtual and Augmented Reality - International Conference on Computer Graphics and Interactive Techniques, SA 2018 - Tokyo, Japan
Duration: 2018 Dec 42018 Dec 7

Publication series

NameSIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018

Conference

ConferenceSIGGRAPH Asia 2018 Virtual and Augmented Reality - International Conference on Computer Graphics and Interactive Techniques, SA 2018
CountryJapan
CityTokyo
Period18/12/418/12/7

Keywords

  • Cross-Modality
  • Flow
  • Immersion
  • Music
  • Positive Technology
  • Virtual Reality
  • Well-Being

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Computer Graphics and Computer-Aided Design

Cite this

Person, T., Outram, B., & Minamizawa, K. (2018). Flow Zone: A cross-modal music creation VR experience to induce flow. In SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018 [a3] (SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018). Association for Computing Machinery, Inc. https://doi.org/10.1145/3275495.3275507

Flow Zone : A cross-modal music creation VR experience to induce flow. / Person, Tanner; Outram, Benjamin; Minamizawa, Kouta.

SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018. Association for Computing Machinery, Inc, 2018. a3 (SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Person, T, Outram, B & Minamizawa, K 2018, Flow Zone: A cross-modal music creation VR experience to induce flow. in SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018., a3, SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018, Association for Computing Machinery, Inc, SIGGRAPH Asia 2018 Virtual and Augmented Reality - International Conference on Computer Graphics and Interactive Techniques, SA 2018, Tokyo, Japan, 18/12/4. https://doi.org/10.1145/3275495.3275507
Person T, Outram B, Minamizawa K. Flow Zone: A cross-modal music creation VR experience to induce flow. In SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018. Association for Computing Machinery, Inc. 2018. a3. (SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018). https://doi.org/10.1145/3275495.3275507
Person, Tanner ; Outram, Benjamin ; Minamizawa, Kouta. / Flow Zone : A cross-modal music creation VR experience to induce flow. SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018. Association for Computing Machinery, Inc, 2018. (SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018).
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