TY - GEN
T1 - Free viewpoint video synthesis and presentation from multiple sporting videos
AU - Inamoto, Naho
AU - Saito, Hideo
PY - 2005
Y1 - 2005
N2 - This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint on Demand System), a user can watch the realistic sporting scenes with the original stadium. In the second system (Mixed Reality Presentation System), a user can virtually watch the scenes overlaid on a desktop stadium model via a video see-through head mounted display (HMD). In the both systems, the user can observe sporting events from his/her favorite viewpoints, where the virtual view images are synthesized and presented by performing view interpolation. As outdoor scenes often have variations in lighting, we develop the systems to handle the changes of lighting condition. If the captured scene contains shadows, we synthesize the virtual view image of the shadows of the background and the foreground independently from real camera images using projective geometry between cameras. The shadows of the foreground objects are then overlaid on the synthesized background of the original stadium or the stadium model in front of the user respectively. The results indicate that the appearance of shadows can produce a realistic mixed reality presentation.
AB - This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint on Demand System), a user can watch the realistic sporting scenes with the original stadium. In the second system (Mixed Reality Presentation System), a user can virtually watch the scenes overlaid on a desktop stadium model via a video see-through head mounted display (HMD). In the both systems, the user can observe sporting events from his/her favorite viewpoints, where the virtual view images are synthesized and presented by performing view interpolation. As outdoor scenes often have variations in lighting, we develop the systems to handle the changes of lighting condition. If the captured scene contains shadows, we synthesize the virtual view image of the shadows of the background and the foreground independently from real camera images using projective geometry between cameras. The shadows of the foreground objects are then overlaid on the synthesized background of the original stadium or the stadium model in front of the user respectively. The results indicate that the appearance of shadows can produce a realistic mixed reality presentation.
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U2 - 10.1109/ICME.2005.1521426
DO - 10.1109/ICME.2005.1521426
M3 - Conference contribution
AN - SCOPUS:33750556816
SN - 0780393325
SN - 9780780393325
T3 - IEEE International Conference on Multimedia and Expo, ICME 2005
SP - 326
EP - 329
BT - IEEE International Conference on Multimedia and Expo, ICME 2005
T2 - IEEE International Conference on Multimedia and Expo, ICME 2005
Y2 - 6 July 2005 through 8 July 2005
ER -