Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment

Naho Inamoto, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Citations (Scopus)

Abstract

This paper presents a new framework for arbitrary view synthesis and presentation of sporting events for mixed reality entertainment. In accordance with the viewpoint position of an observer, virtual view image of sporting scene is generated by view interpolation among multiple videos captured at real stadium. Then the synthesized sporting scene is overlaid onto a desktop stadium model in the real world via HMD. This makes it possible to watch the event in front of the observer. Projective geometry between cameras is used for virtual view generation of the dynamic scene and geometric registration between the real world and the virtual view image of sporting scene. The proposed method does not need to calibrate multiple video cameras for capturing the event and the HMD camera. Therefore it can be applied even to dynamic events in a large space and enables observation with immersive impression. The proposed approach leads to make a new type of mixed reality entertainment for sporting events.

Original languageEnglish
Title of host publicationACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
PublisherAssociation for Computing Machinery (ACM)
Pages42-50
Number of pages9
ISBN (Print)1581138822, 9781581138825
DOIs
Publication statusPublished - 2004
EventACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004 - Singapore, Singapore
Duration: 2005 Jun 32005 Jun 5

Publication series

NameACM International Conference Proceeding Series
Volume74

Other

OtherACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
Country/TerritorySingapore
CitySingapore
Period05/6/305/6/5

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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