TY - GEN
T1 - Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment
AU - Inamoto, Naho
AU - Saito, Hideo
PY - 2004
Y1 - 2004
N2 - This paper presents a new framework for arbitrary view synthesis and presentation of sporting events for mixed reality entertainment. In accordance with the viewpoint position of an observer, virtual view image of sporting scene is generated by view interpolation among multiple videos captured at real stadium. Then the synthesized sporting scene is overlaid onto a desktop stadium model in the real world via HMD. This makes it possible to watch the event in front of the observer. Projective geometry between cameras is used for virtual view generation of the dynamic scene and geometric registration between the real world and the virtual view image of sporting scene. The proposed method does not need to calibrate multiple video cameras for capturing the event and the HMD camera. Therefore it can be applied even to dynamic events in a large space and enables observation with immersive impression. The proposed approach leads to make a new type of mixed reality entertainment for sporting events.
AB - This paper presents a new framework for arbitrary view synthesis and presentation of sporting events for mixed reality entertainment. In accordance with the viewpoint position of an observer, virtual view image of sporting scene is generated by view interpolation among multiple videos captured at real stadium. Then the synthesized sporting scene is overlaid onto a desktop stadium model in the real world via HMD. This makes it possible to watch the event in front of the observer. Projective geometry between cameras is used for virtual view generation of the dynamic scene and geometric registration between the real world and the virtual view image of sporting scene. The proposed method does not need to calibrate multiple video cameras for capturing the event and the HMD camera. Therefore it can be applied even to dynamic events in a large space and enables observation with immersive impression. The proposed approach leads to make a new type of mixed reality entertainment for sporting events.
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U2 - 10.1145/1067343.1067348
DO - 10.1145/1067343.1067348
M3 - Conference contribution
AN - SCOPUS:37849049504
SN - 1581138822
SN - 9781581138825
T3 - ACM International Conference Proceeding Series
SP - 42
EP - 50
BT - ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
PB - Association for Computing Machinery (ACM)
T2 - ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
Y2 - 3 June 2005 through 5 June 2005
ER -