From smartphone to virtual window

Emile Zhang, Hideo Saito, Francois De Sorbier

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper presents a prototype of virtual transparency on a hand-held device. The prototype is restricted to such device with no additional material to show that a semblance of virtual transparency can be achieved with today's smartphones and has been designed be as simple as possible to use. The user's head is tracked using the front camera and the eyes co-ordinates are estimated from the head position. The area to be displayed is then computed from the these coordinates, an estimation of the distance head-phone and phone-scene, as well as the phone and lens specifications. It provides a realistic illusion of virtual transparency, not an geometrically accurate render of the scene, and still works in non-optimal situations (non-flat scene).

Original languageEnglish
Title of host publicationElectronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
DOIs
Publication statusPublished - 2013 Nov 29
Event2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013 - San Jose, CA, United States
Duration: 2013 Jul 152013 Jul 19

Publication series

NameElectronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013

Other

Other2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
CountryUnited States
CitySan Jose, CA
Period13/7/1513/7/19

Keywords

  • Augmented Reality
  • User Interfaces
  • User-perspective Rendering
  • Virtual Transparency

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

Fingerprint Dive into the research topics of 'From smartphone to virtual window'. Together they form a unique fingerprint.

Cite this