GBLT: Load distribution method for high density by user behavior in MMO virtual environment

Rei Endo, Kenji Takagi, Hiroshi Shigeno

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

This paper focuses on MMO(Massively Multiplayer On-line), a large-scale virtual environment, and we propose GBLT(Group Based Load-distribution technique)-a load distribution method with P2P(Peer-to-Peer)-that can maintain calability under the high density of user in virtual environment. For a high scalability on a rapid population change, a lot of systems using P2P is researched[1], [2]. However, the problem of some MMO is that user's group behavior generates high density situation frequently. Many users may form group, and the existing methods manage a virtual environment by dividing geographically between peers. In MMO, a user high density may be generated because the users who participate to a same group are mutually adjacent on a virtual environment. Then, Many messages concentrate on a part of peer if the user high density situation is generated. The existing methods cannot maintain the performance in the high density situation because such a situation is not considered. Then, we propose a load distribution method GBLT con- sidering an incrementation of messages by such a user high density on virtual environment. Then, new manager who manages group is added to the system when the group is formed in GBLT. As a result, an existing manager's load is decreased. Therefore, GBLT can be adjusted to the high density. We confirm that GBLT can maintain high scalability under the local high density situation. Simulation shows that the average number of user managed by server is suppressed to low.

Original languageEnglish
Title of host publicationProceedings - International Conference on Advanced Information Networking and Applications, AINA
Pages792-799
Number of pages8
DOIs
Publication statusPublished - 2009
Event2009 International Conference on Advanced Information Networking and Applications, AINA 2009 - Bradford, United Kingdom
Duration: 2009 May 262009 May 29

Other

Other2009 International Conference on Advanced Information Networking and Applications, AINA 2009
CountryUnited Kingdom
CityBradford
Period09/5/2609/5/29

Fingerprint

Virtual reality
Scalability
Managers
Servers

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Endo, R., Takagi, K., & Shigeno, H. (2009). GBLT: Load distribution method for high density by user behavior in MMO virtual environment. In Proceedings - International Conference on Advanced Information Networking and Applications, AINA (pp. 792-799). [5076280] https://doi.org/10.1109/AINA.2009.73

GBLT : Load distribution method for high density by user behavior in MMO virtual environment. / Endo, Rei; Takagi, Kenji; Shigeno, Hiroshi.

Proceedings - International Conference on Advanced Information Networking and Applications, AINA. 2009. p. 792-799 5076280.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Endo, R, Takagi, K & Shigeno, H 2009, GBLT: Load distribution method for high density by user behavior in MMO virtual environment. in Proceedings - International Conference on Advanced Information Networking and Applications, AINA., 5076280, pp. 792-799, 2009 International Conference on Advanced Information Networking and Applications, AINA 2009, Bradford, United Kingdom, 09/5/26. https://doi.org/10.1109/AINA.2009.73
Endo R, Takagi K, Shigeno H. GBLT: Load distribution method for high density by user behavior in MMO virtual environment. In Proceedings - International Conference on Advanced Information Networking and Applications, AINA. 2009. p. 792-799. 5076280 https://doi.org/10.1109/AINA.2009.73
Endo, Rei ; Takagi, Kenji ; Shigeno, Hiroshi. / GBLT : Load distribution method for high density by user behavior in MMO virtual environment. Proceedings - International Conference on Advanced Information Networking and Applications, AINA. 2009. pp. 792-799
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