Generator patterns: A pattern language for collaborative inquiry

Masafumi Nagai, Taichi Isaku, Yuma Akado, Takashi Iba

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

As the society shifts from a society of consumption, communication, and to creation, tools and roles that support creative activities are necessary. In this paper, we discuss the role of "generator," who leads the group through the inquiry process to create a new value. A Generator is a person who leads and iterates the process of a collaborative inquiry that is motivated by his or her own creative desires, and along the way involves the people around him or her into the process by enhancing their creative desires. This is not a role to replace any existing roles or jobs, but rather a set of characteristics that a person in any position can show to make the atmosphere and the surrounding people more creative. By unfolding "generator" through the "Generator Patterns," we present its importance as well as its patterns in detail. The paper will introduce 10 patterns in full format, along with the summary of rest of 31 patterns shown in appendix. The 10 patterns are: Generator, New Perspective, Inquiry Tale, Creating Together, Original Style, Equal Participant, Creative Disposition, Trustful Atmosphere, Generating Ideas, and Heartstrings of Curiosity.

Original languageEnglish
Title of host publicationProceedings of the 21st European Conference on Pattern Languages of Programs, EuroPLoP 2016
PublisherAssociation for Computing Machinery
VolumePart F126326
ISBN (Electronic)9781450340748
DOIs
Publication statusPublished - 2016 Jul 6
Event21st European Conference on Pattern Languages of Programs, EuroPLoP 2016 - Irsee, Germany
Duration: 2016 Jul 62016 Jul 10

Other

Other21st European Conference on Pattern Languages of Programs, EuroPLoP 2016
CountryGermany
CityIrsee
Period16/7/616/7/10

Keywords

  • Collaboration
  • Generator
  • Inquiry
  • Patten Language 3.0

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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