TY - GEN
T1 - HIPMATE
T2 - 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
AU - Yoshida, Shingo
AU - Osawa, Kumiko
AU - Ogawasara, Takahiro
AU - Okude, Naohito
PY - 2007/8/23
Y1 - 2007/8/23
N2 - HIPMATE is an entertainment system which business persons can play in the office in spare time. Users can enjoy themselves as they feel with touching each other by playing HIPMATE. HIPMATE consists of 3 chairs (we call them "HipBall") and a panel (we call it "HipPannel"). HipBall and HipPannel put in separated areas in the office. When a user sits on a Hipball, his/her buttocks are projected to the panel forming the buttocks. And another user can knead the panel. As a user kneads it, the buttocks of sitting user are appeared. On the other hands, the sitting user can see another user kneading his/her buttocks through a display. And the user can see the kneading user's face by touching the display. Users can enjoy the game using a diplomacy that is produced from emotional two needs. One need is touching other's buttocks, and another is trying to see the kneading person's face. By playing HIPMATE, users can get a feeling which he/she usually must not touch the others' body parts. And users can get on initiate terms through touching body parts. HIPMATE can help people to be in body communication with other people and we would like to make use of a new body communication from HIPMATE in the office.
AB - HIPMATE is an entertainment system which business persons can play in the office in spare time. Users can enjoy themselves as they feel with touching each other by playing HIPMATE. HIPMATE consists of 3 chairs (we call them "HipBall") and a panel (we call it "HipPannel"). HipBall and HipPannel put in separated areas in the office. When a user sits on a Hipball, his/her buttocks are projected to the panel forming the buttocks. And another user can knead the panel. As a user kneads it, the buttocks of sitting user are appeared. On the other hands, the sitting user can see another user kneading his/her buttocks through a display. And the user can see the kneading user's face by touching the display. Users can enjoy the game using a diplomacy that is produced from emotional two needs. One need is touching other's buttocks, and another is trying to see the kneading person's face. By playing HIPMATE, users can get a feeling which he/she usually must not touch the others' body parts. And users can get on initiate terms through touching body parts. HIPMATE can help people to be in body communication with other people and we would like to make use of a new body communication from HIPMATE in the office.
KW - Game
KW - Office
KW - Ubiquitous computing
UR - http://www.scopus.com/inward/record.url?scp=34547966799&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547966799&partnerID=8YFLogxK
U2 - 10.1145/1255047.1255124
DO - 10.1145/1255047.1255124
M3 - Conference contribution
AN - SCOPUS:34547966799
SN - 1595936408
SN - 9781595936400
T3 - ACM International Conference Proceeding Series
SP - 278
EP - 279
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Y2 - 13 June 2007 through 15 June 2007
ER -