HIPMATE: An entertainment system in the office

Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

HIPMATE is an entertainment system which business persons can play in the office in spare time. Users can enjoy themselves as they feel with touching each other by playing HIPMATE. HIPMATE consists of 3 chairs (we call them "HipBall") and a panel (we call it "HipPannel"). HipBall and HipPannel put in separated areas in the office. When a user sits on a Hipball, his/her buttocks are projected to the panel forming the buttocks. And another user can knead the panel. As a user kneads it, the buttocks of sitting user are appeared. On the other hands, the sitting user can see another user kneading his/her buttocks through a display. And the user can see the kneading user's face by touching the display. Users can enjoy the game using a diplomacy that is produced from emotional two needs. One need is touching other's buttocks, and another is trying to see the kneading person's face. By playing HIPMATE, users can get a feeling which he/she usually must not touch the others' body parts. And users can get on initiate terms through touching body parts. HIPMATE can help people to be in body communication with other people and we would like to make use of a new body communication from HIPMATE in the office.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages278-279
Number of pages2
DOIs
Publication statusPublished - 2007 Aug 23
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: 2007 Jun 132007 Jun 15

Publication series

NameACM International Conference Proceeding Series
Volume203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period07/6/1307/6/15

Keywords

  • Game
  • Office
  • Ubiquitous computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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  • Cite this

    Yoshida, S., Osawa, K., Ogawasara, T., & Okude, N. (2007). HIPMATE: An entertainment system in the office. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 (pp. 278-279). (ACM International Conference Proceeding Series; Vol. 203). https://doi.org/10.1145/1255047.1255124