TY - GEN
T1 - How quickly should communication robots respond?
AU - Shiwa, Toshiyuki
AU - Kanda, Takayuki
AU - Imai, Michita
AU - Ishiguro, Hiroshi
AU - Hagita, Norihiro
PY - 2008
Y1 - 2008
N2 - This paper reports a study about system response time (SRT) in communication robots that utilize human-like social features, such as anthropomorphic appearance and conversation in natural language. Our research purpose established a design guideline for SRT in communication robots. The first experiment observed user preferences toward different SRTs in interaction with a robot. In other existing user interfaces, faster response is usually preferred. In contrast, our experimental result indicated that user preference for SRT in a communication robot is highest at one second, and user preference ratings level off at two seconds. However, a robot cannot always respond in such a short time as one or two seconds. Thus, the important question is "What should a robot do if it cannot respond quickly enough?" The second experiment tested the effectiveness of a conversational filler: behavior to notify listeners that the robot is going to respond. In Japanese "etto" is used to buy time to think and resembles "well..." and "uh..." In English. We used the same strategy in a communication robot to shadow system response time. Our results indicated that using a conversational filler by the robot moderated the user's impression toward a long SRT.
AB - This paper reports a study about system response time (SRT) in communication robots that utilize human-like social features, such as anthropomorphic appearance and conversation in natural language. Our research purpose established a design guideline for SRT in communication robots. The first experiment observed user preferences toward different SRTs in interaction with a robot. In other existing user interfaces, faster response is usually preferred. In contrast, our experimental result indicated that user preference for SRT in a communication robot is highest at one second, and user preference ratings level off at two seconds. However, a robot cannot always respond in such a short time as one or two seconds. Thus, the important question is "What should a robot do if it cannot respond quickly enough?" The second experiment tested the effectiveness of a conversational filler: behavior to notify listeners that the robot is going to respond. In Japanese "etto" is used to buy time to think and resembles "well..." and "uh..." In English. We used the same strategy in a communication robot to shadow system response time. Our results indicated that using a conversational filler by the robot moderated the user's impression toward a long SRT.
KW - Communication robots
KW - Conversational filler
KW - System response time
UR - http://www.scopus.com/inward/record.url?scp=67650661058&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=67650661058&partnerID=8YFLogxK
U2 - 10.1145/1349822.1349843
DO - 10.1145/1349822.1349843
M3 - Conference contribution
AN - SCOPUS:67650661058
SN - 9781605580173
T3 - HRI 2008 - Proceedings of the 3rd ACM/IEEE International Conference on Human-Robot Interaction: Living with Robots
SP - 153
EP - 160
BT - HRI 2008 - Proceedings of the 3rd ACM/IEEE International Conference on Human-Robot Interaction
T2 - 3rd ACM/IEEE International Conference on Human-Robot Interaction, HRI 2008
Y2 - 12 March 2008 through 15 March 2008
ER -