TY - GEN
T1 - Human Augmentation for Skill Acquisition and Skill Transfer
AU - Koike, Hideki
AU - Rekimoto, Jun
AU - Ushiba, Junichi
AU - Furuya, Shinichi
AU - Ito, Asa
N1 - Funding Information:
This work was supported by JST CREST Grant Number JP-MJCR17A3, Japan.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/5/8
Y1 - 2021/5/8
N2 - Human augmentation or augmented humans is regarded as an important research field with a view to the future society in which computer technology such as Virtual and Augmented Reality, Artificial Intelligence, Computer Vision, Robotics, etc. are highly integrated. Human augmentation is not just a research to make human much stronger. It should be used to assist people's daily activities. For example, it can be used to teach sports or musical performances more effectively. It can be used even for assisting people with disabilities. This workshop is expecting novel research results or late breaking results on designs, methods, implementations, or applications to augment or enhance human ability, in physical and intellectual, by using advanced technologies of VR/AR, AI, CV, and Robotics.
AB - Human augmentation or augmented humans is regarded as an important research field with a view to the future society in which computer technology such as Virtual and Augmented Reality, Artificial Intelligence, Computer Vision, Robotics, etc. are highly integrated. Human augmentation is not just a research to make human much stronger. It should be used to assist people's daily activities. For example, it can be used to teach sports or musical performances more effectively. It can be used even for assisting people with disabilities. This workshop is expecting novel research results or late breaking results on designs, methods, implementations, or applications to augment or enhance human ability, in physical and intellectual, by using advanced technologies of VR/AR, AI, CV, and Robotics.
KW - brain-machine interface
KW - cyber training
KW - human augmentation
KW - musical training
KW - rehabilitation
KW - robotics
KW - skill transfer
KW - sports training
KW - virtual and augmented reality;
UR - http://www.scopus.com/inward/record.url?scp=85105789745&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85105789745&partnerID=8YFLogxK
U2 - 10.1145/3411763.3441354
DO - 10.1145/3411763.3441354
M3 - Conference contribution
AN - SCOPUS:85105789745
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PB - Association for Computing Machinery
T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
Y2 - 8 May 2021 through 13 May 2021
ER -