Immersive evaluation of virtualized soccer match at real stadium model

Naho Inamoto, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

21 Citations (Scopus)

Abstract

This paper presents a novel observation system for immersive soccer match taken by multiple video cameras at a real stadium. The user sees the soccer field model in front of his/her eyes from the viewpoint through head-mounted display, while the images of players and a soccer ball are also rendered onto the display. For geometric registration between the soccer field model in the real world and the dynamic soccer scene in the rendered images, the viewpoint position of the user is computed by using only natural feature lines in the HMD camera image. Since it is difficult to strongly calibrate the HMD camera and the multiple cameras that capture the real soccer scene, we employ projective geometry for the registration and the rendering. For demonstrating the efficacy of the proposed system, video images of soccer matches taken at real stadium are rendered onto the HMD camera images of a tabletop stadium model. This is a completely new challenge to apply augmented reality to a dynamic event in a large-space.

Original languageEnglish
Title of host publicationProceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages188-197
Number of pages10
ISBN (Print)0769520065
DOIs
Publication statusPublished - 2003
Event2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003 - Tokyo, Japan
Duration: 2003 Oct 72003 Oct 10

Other

Other2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003
CountryJapan
CityTokyo
Period03/10/703/10/10

Fingerprint

Stadiums
Helmet mounted displays
Cameras
Display devices
Augmented reality
Video cameras
Geometry

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications

Cite this

Inamoto, N., & Saito, H. (2003). Immersive evaluation of virtualized soccer match at real stadium model. In Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003 (pp. 188-197). [1240702] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ISMAR.2003.1240702

Immersive evaluation of virtualized soccer match at real stadium model. / Inamoto, Naho; Saito, Hideo.

Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003. Institute of Electrical and Electronics Engineers Inc., 2003. p. 188-197 1240702.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Inamoto, N & Saito, H 2003, Immersive evaluation of virtualized soccer match at real stadium model. in Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003., 1240702, Institute of Electrical and Electronics Engineers Inc., pp. 188-197, 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003, Tokyo, Japan, 03/10/7. https://doi.org/10.1109/ISMAR.2003.1240702
Inamoto N, Saito H. Immersive evaluation of virtualized soccer match at real stadium model. In Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003. Institute of Electrical and Electronics Engineers Inc. 2003. p. 188-197. 1240702 https://doi.org/10.1109/ISMAR.2003.1240702
Inamoto, Naho ; Saito, Hideo. / Immersive evaluation of virtualized soccer match at real stadium model. Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003. Institute of Electrical and Electronics Engineers Inc., 2003. pp. 188-197
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