Improvement of Health Behavior Based on Health Information Feedback

Tetsurou Ogi, Kenichiro Ito, Kotaro Ohashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recently, the average life expectancy of people has been extended, but the healthy life expectancy is not necessarily extended. In this study, in order to extend the healthy life expectancy, a framework of health information feedback was constructed to improve the health consciousness and the health behavior of the people. In this system, the push type digital signage communicates with the user’s activity meter with advertising function through the BLE communication and displays customized healthcare information based on the health log analysis using the effect of gamification for each user. From the evaluation experiment, it was confirmed that the feedback of the health information led to the improvement of the health consciousness and the health behavior of the user.

Original languageEnglish
Title of host publicationAdvances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design
EditorsShuichi Fukuda
PublisherSpringer Verlag
Pages177-186
Number of pages10
ISBN (Print)9783030204402
DOIs
Publication statusPublished - 2020 Jan 1
EventAHFE International Conference on Affective and Pleasurable Design, 2019 - Washington D.C., United States
Duration: 2019 Jul 242019 Jul 28

Publication series

NameAdvances in Intelligent Systems and Computing
Volume952
ISSN (Print)2194-5357

Conference

ConferenceAHFE International Conference on Affective and Pleasurable Design, 2019
CountryUnited States
CityWashington D.C.
Period19/7/2419/7/28

Fingerprint

Health
Feedback
Marketing
Display devices
Communication
Experiments

Keywords

  • Activity meter
  • Big data analysis
  • Digital signage
  • Gamification
  • Health log data

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

Cite this

Ogi, T., Ito, K., & Ohashi, K. (2020). Improvement of Health Behavior Based on Health Information Feedback. In S. Fukuda (Ed.), Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design (pp. 177-186). (Advances in Intelligent Systems and Computing; Vol. 952). Springer Verlag. https://doi.org/10.1007/978-3-030-20441-9_19

Improvement of Health Behavior Based on Health Information Feedback. / Ogi, Tetsurou; Ito, Kenichiro; Ohashi, Kotaro.

Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design. ed. / Shuichi Fukuda. Springer Verlag, 2020. p. 177-186 (Advances in Intelligent Systems and Computing; Vol. 952).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ogi, T, Ito, K & Ohashi, K 2020, Improvement of Health Behavior Based on Health Information Feedback. in S Fukuda (ed.), Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design. Advances in Intelligent Systems and Computing, vol. 952, Springer Verlag, pp. 177-186, AHFE International Conference on Affective and Pleasurable Design, 2019, Washington D.C., United States, 19/7/24. https://doi.org/10.1007/978-3-030-20441-9_19
Ogi T, Ito K, Ohashi K. Improvement of Health Behavior Based on Health Information Feedback. In Fukuda S, editor, Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design. Springer Verlag. 2020. p. 177-186. (Advances in Intelligent Systems and Computing). https://doi.org/10.1007/978-3-030-20441-9_19
Ogi, Tetsurou ; Ito, Kenichiro ; Ohashi, Kotaro. / Improvement of Health Behavior Based on Health Information Feedback. Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design. editor / Shuichi Fukuda. Springer Verlag, 2020. pp. 177-186 (Advances in Intelligent Systems and Computing).
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