TY - GEN
T1 - Improving structured content design of digital signage evolutionarily through utilizing viewers' involuntary behaviors
AU - Nagao, Ken
AU - Fujishiro, Issei
PY - 2013
Y1 - 2013
N2 - Digital signage has been getting more popularity due to the recent development of underlying hardware technology and improvement in installing environments. Any signage is required to make its content more attractive to viewers by evaluating the current attractiveness on the fly, in order to deliver the message from the sender more effectively. However, most previous methods for signage require time to reflect the viewers' evaluations. In this paper, we present a novel, viewer-adaptive digital signage displaying academic conference posters, which automatically learns what structure and content are being attractive through the viewers' involuntary behaviors, and makes them more adapted to the viewers. This system takes away the current gap between viewers' evaluations and the content actually displayed on digital signage, and makes efficient mutual transmission of information between the cyber world and the reality.
AB - Digital signage has been getting more popularity due to the recent development of underlying hardware technology and improvement in installing environments. Any signage is required to make its content more attractive to viewers by evaluating the current attractiveness on the fly, in order to deliver the message from the sender more effectively. However, most previous methods for signage require time to reflect the viewers' evaluations. In this paper, we present a novel, viewer-adaptive digital signage displaying academic conference posters, which automatically learns what structure and content are being attractive through the viewers' involuntary behaviors, and makes them more adapted to the viewers. This system takes away the current gap between viewers' evaluations and the content actually displayed on digital signage, and makes efficient mutual transmission of information between the cyber world and the reality.
KW - Digital signage
KW - Genetic algorithm
KW - Human behavior recognition
KW - Image processing
UR - http://www.scopus.com/inward/record.url?scp=84893312308&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893312308&partnerID=8YFLogxK
U2 - 10.1109/CW.2013.68
DO - 10.1109/CW.2013.68
M3 - Conference contribution
AN - SCOPUS:84893312308
SN - 9781479922451
T3 - Proceedings - 2013 International Conference on Cyberworlds, CW 2013
SP - 108
EP - 115
BT - Proceedings - 2013 International Conference on Cyberworlds, CW 2013
PB - IEEE Computer Society
T2 - 2013 International Conference on Cyberworlds, CW 2013
Y2 - 21 October 2013 through 23 October 2013
ER -